Hi! I've met a strange issue with displaying polygons and randomly flipped normals (i gues) on export.
I finished sculpting and paint polygons on my first model.
This is how it should look like:
And then i tried to upload •.obj to sketchfab, but i got this insta.:
When i turning lights in setup from lit to shadeless i get this:
And i see the same in c4d:
I assume it could be somehow related to normals because surfaces start to look fine as soon as I kill normall tag in C4D. But unfortunately i'm loosing coloring after i resave obj - as c4d is just simply ignoring poligon paint...
Do someone has any idea what can cause this grief?
Here is the file in case it could help to find out what's wrong whith it.