cancel
Showing results for 
Search instead for 
Did you mean: 

Issue with an export displaying.

kanevsky
Protege
Hi! I've met a strange issue with displaying polygons and randomly flipped normals (i gues) on export.
I finished sculpting and paint polygons on my first model. 
This is how it should look like:
0wlaq8a4jip3.png

And then i tried to upload •.obj to sketchfab, but i got this insta.: 
kxizab1b2oai.png

When i turning lights in setup from lit to shadeless i get this:
buph2vombdk5.png
And i see the same in c4d:
nn8dqyh75qee.png
I assume it could be somehow related to normals because surfaces start to look fine as soon as I kill normall tag in C4D. But unfortunately i'm loosing coloring after i resave obj - as c4d is just simply ignoring poligon paint...

Do someone has any idea what can cause this grief?
Here is the file in case it could help to find out what's wrong whith it. 

2 REPLIES 2

kanevsky
Protege
The problem has been solved in some part with this two ways. 
1)   https://www.youtube.com/watch?v=lDiTvu0LKtc
2)   https://blog.sketchfab.com/clean-oculus-medium-files-publish-sketchfab/

kanevsky
Protege
stray bullet....