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Medium 1.3.2 Release Notes

naycorn
Heroic Explorer

Medium Ver. 1.3.2 Release Notes

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New Features:

  • Medium is now Dash-compatible.

    • Releasing to the Public Test Channel on 12/06/17, Dash gives you access to all of your system software in VR, combining the functionality of Home and Universal Menu. It’s overlaid on top of whatever experience you’re immersed in, and features a launcher, direct access to the store, a virtual desktop solution, and more.

    • Dash can now be up while Medium is running, and will have input focus when it is activated.

    • If you've opted into Dash and are running on AMD, please note you will see Dash panels rendering over all Medium elements, this will be fixed in a future update.

  • Feathering changes

    • Scale - Squeezing the trigger with Scale toggled tapers the stroke by scaling the shape scale.

    • Thickness - Squeezing the trigger with Thickness toggled tapers the stroke by scaling the shape thickness.

    • Intensity - Control how quickly the stroke tapers. Max speed will instantly match trigger pressure.

  • New Layer operations

    • Subtract - Subtract the clay of selected layers from the active layer.

    • Intersect - Leave clay only where selected layers intersect.

  • Recent Stamps

    • Your 10 most recently-used stamps will be saved at the top of the Stamps panel.

    • Stamps is now a collapsible panel that pops up next to the clay tool settings.


Bug Fixes:

  • Performance and hitching on low-spec machines caused by threading oversubscription have been greatly improved!

  • Fixed a crash around importing mesh assets into the app.

  • Fixed a graphical error with AMD eye rendering.

  • “Preserve: Reference/ Transform” has been renamed to “Preserve: Transform” and its tooltip has been copy-edited.

14 REPLIES 14

Henri1970
Adventurer
Performance and hitching on low-spec machines caused by threading oversubscription have been greatly approved! - why on earth would you approve of such a thing? hahaha awesome stuff Medium friends ❤️

P3nT4gR4m
Consultant
You guys have nailed that pressure curve! Took me ages to figure out what the hell scale/thickness was all about. Didn't help I was using default sphere to test it. Switched to a custom stamp and saw teh light. Guys - thickness is goddamn wicked! 😮

Also booleans - awesome! Combine with move tool and texturing goes to a whole new level. I am literally peeing ideas right now!

Anonymous
Not applicable
The UI is much better where the stamps are now, great work once again!

Fistful_of_Colo
Adventurer
So - if I am getting this correctly, dash will arrive as an update sometime later today for those of us who have enabled the beta option in the Oculus app? Jeez - everytime there is an update from this team it feels like being a kid at christmas again 🙂

MattHickman
Rising Star


So - if I am getting this correctly, dash will arrive as an update sometime later today for those of us who have enabled the beta option in the Oculus app?


Yeah, that's correct. Then when you hit the little oculus button the Dash will come up instead of the big overlay menu and you'll have all the goodies to play with.

Metrons
Expert Protege
the recent brushes used i'm VERY excited about. LOVE MEDIUM!!!

jpen
Explorer
Am I mistaken or is there now way to turn off feathering any more? In previous versions you could toggle it on and off. Now you can only pick scale or thickness but can't turn it off completely. I like having it off most of the time. If there is a way to turn it off how? If not can that be added back in as soon as possible?

I do love being able to have settings and stamps open at the same time. Recent stamps is great too!

Fistful_of_Colo
Adventurer
+1 on the topic of bringing back the option to turn off feathering 🙂

Fistful_of_Colo
Adventurer
Also: Maybe slightly off topic, but still related to the new release:
Is there anywhere I can see a walkthrough of how to work with dash? I really want to place windows in my Medium work space while working and copy sculpts from the sculpt dir to the ref mesh import dir - but I cant really figure out how Dash works 🙂