
12-05-2017 12:13 PM
New Features:
Medium is now Dash-compatible.
Releasing to the Public Test Channel on 12/06/17, Dash gives you access to all of your system software in VR, combining the functionality of Home and Universal Menu. It’s overlaid on top of whatever experience you’re immersed in, and features a launcher, direct access to the store, a virtual desktop solution, and more.
Dash can now be up while Medium is running, and will have input focus when it is activated.
If you've opted into Dash and are running on AMD, please note you will see Dash panels rendering over all Medium elements, this will be fixed in a future update.
Feathering changes
Scale - Squeezing the trigger with Scale toggled tapers the stroke by scaling the shape scale.
Thickness - Squeezing the trigger with Thickness toggled tapers the stroke by scaling the shape thickness.
Intensity - Control how quickly the stroke tapers. Max speed will instantly match trigger pressure.
New Layer operations
Subtract - Subtract the clay of selected layers from the active layer.
Intersect - Leave clay only where selected layers intersect.
Recent Stamps
Your 10 most recently-used stamps will be saved at the top of the Stamps panel.
Stamps is now a collapsible panel that pops up next to the clay tool settings.
Bug Fixes:
Performance and hitching on low-spec machines caused by threading oversubscription have been greatly improved!
Fixed a crash around importing mesh assets into the app.
Fixed a graphical error with AMD eye rendering.
“Preserve: Reference/ Transform” has been renamed to “Preserve: Transform” and its tooltip has been copy-edited.
12-05-2017 01:36 PM
12-05-2017 03:37 PM
12-06-2017 12:58 AM
12-06-2017 02:01 AM
12-06-2017 10:07 AM
Fistful_of_Colors said:
So - if I am getting this correctly, dash will arrive as an update sometime later today for those of us who have enabled the beta option in the Oculus app?
12-06-2017 02:08 PM
12-06-2017 07:17 PM
12-08-2017 01:17 AM
12-08-2017 01:19 AM