
10-10-2017 11:59 AM
Publish your Medium sculpts from VR to your Facebook feed as dynamic 3D Posts
Use the “Share Sculpt” option in the Control Panel to connect your Facebook to your Medium account, and share creations to your newsfeed
On Facebook, your Medium sculpt will be displayed as a 3D model with parallax that can be manipulated like a gyroscope and viewed in all its glory
Sharing sculpts to the Medium sharing site - including editing description and Creative Commons license - can now be completely done in VR if you’ve already signed in to your Oculus account
FAQ for Version 1.0
Toggling “Share to Facebook” will share your currently loaded sculpt to your Facebook feed; Toggling “Share to Public Gallery” will share your sculpt to your Artist Gallery as well. This allows you to share to Facebook without sharing to your Gallery, and vice versa.
Turning off your Skybox in Medium will render your background the solid color of your choosing; keeping the Skybox on in Medium will render a gray gradient background
Only default material works at this time - Emissive or metal material will appear as default
The orientation of your sculpt can be found in your 2D preview image
There is currently an upload limit of 400 MB
You are still unable to share sculpts from the Home Screen - You must load them into your scene first
Sharing recordings, photos, and videos from your Home screen will bring up the Edit Asset page on the web browser
Sharing to Facebook from an asset page in the Gallery will post a 2D preview image to your Feed - To share a 3D model to your Feed, you must share from inside Medium
3D Web Viewer for Sculpts on the Sharing Site
Share a sculpt to your gallery from Medium and view it by clicking “My Artist Gallery” in the header of www.oculus.com/medium
You can know use your mouse to completely turn around a sculpt in 360 degrees, and use Shift+Scroll to zoom in and out
Turning off your Skybox in Medium will render your background the solid color of your choosing; keeping the Skybox on in Medium will render a gray gradient background
Only works when sharing sculpts from the 1.3 Release - To share an older sculpt to use the web viewer, download and resave the sculpt in the newest version, and then share to your gallery
Easier than ever to get started in Medium, and level up your skills
New “Learn” page: https://www.oculus.com/medium/learn/ with 2D tutorials. Watch the videos in your browser, or download them directly into your Tutorials library in Medium. We’re launching with eight Basics videos, but will regularly update with new Tutorials, from beginner to advanced, with instructors from the Medium team and artists like Gio Nakpil and Dom Qwek.
Robust in-context video tooltips: hover on any part of the UI and text with accompanying looping videos will pop up to describe how to use the feature
New, updated User Manual: Visit this link to check out the newest User Manual PDF
Steady Stroke
Use lazy mouse to control a smoothed stroke, and remove the high frequency and jitter that comes from drawing with your hand in the air
Works with clay tool, paint tool, inflate tool, and smooth tool
Tool applicator editing
Instead of tumbling your stamp, detach your applicator from your tool and reapply to hold your tool in the most intuitive way for your sculpting
Works with clay tool, paint tool in brush mode, swirl tool, and move tool by moving your Tool hand thumbstick to the left or right, and releasing to reapply. Press the reset button to go back to your tool’s default.
Movable dialogs
Squeeze the grip while close to tool settings, manipulation menus, and active layer settings to move the dialog and have it persist
The dialog will disappear when you hover away from it. It will respawn in its original location.
Added tapered capsule used for swept sphere strokes
If you feather with the trigger or use taper, it more smoothly comes in and out instead of as ridges
Fixed a bug around sculpts jumping in place after manipulating.
Fixed an infinite loading bug around using the move tool as your alt tool.
Fixed a rare bug that overwrote existing saves with 0kb sculpt saves.
Fixed two crashes around watching a VR recording that opened the home screen and had a reference mesh in the scene.
Fixed a UI inconsistency that had to do with tutorial duration showing in seconds - changed to minutes.
Improved save and export time.
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