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Medium workflow suggestions

Metrons
Expert Protege
If i haven't said it enough already, i LOVE MEDIUM!!!

I've been using medium a while now and i have some suggestions for the Medium team. 

1. Can we PLEASE have a way to alter the shapes of our brushes? Imagine you have a cone shape loaded as your brush, now if i pull on one end of my brush i could scale it out more in Z. Here is a rough example, similar to when you draw out a primitive in 3dmax or modo, you have controls on the primitive for scaling. This could be SO POWERFUL, we could get so much more out of any brush shape loaded as our tool. (snapping increments would be amazing for this! and a reset to default scale would be great too).



really basic idea, just some way of grabbing handles and manipulating our brush shape. the handles i'm imagining would be incremental when snapping is on for a clean deforming of the brush.9yqrh61u37em.png

2. Can we please get a perspective/ortho toggle? I'm a character artist and a lot of times our concept art for things like characters, weapons or armor are drawn in an ortho view and its just so much easier if i can have an ortho view to line up my concept reference. 

3. 'camera bookmarks' would be really nice. as someone who has to look at reference all day when sculpting, i'd love to have camera bookmark so i can keep looking back at certain areas to make sure they're correct. 

Thanks for listening, i really, really, really love this tool!

cheers!
4 REPLIES 4

Metrons
Expert Protege
4. Can we get a toggle to turn off the brush shape while laying down a stroke? Similar to what substance painter does with turning off the alpha when you're putting down strokes. i love the green/red shapes of our clay brushes, but when i'm sculpting or cutting away i find it incredibly distracting. 

Metrons
Expert Protege
5. favorite clay shapes. 

I'm CONSTANTLY having to go back and dig for the brush stamp i JUST used. this is a non stop in medium. i'm suggesting this area on the clay brush menu be an area where we can drag and drop the brush shapes we're using (a). If you expand that area we could have 6 areas to drag and drop our shapes (b).

Ideally this would store our shapes we've dragged there, even after you close medium since i imagine those shapes you may use often. This could REALLY streamline sculpting. This is just a rough idea, i'm sure the medium genuineness can do way better, but from a production standpoint this would really speed things up imo. 

799s4hjapo0s.png

hughJ
Protege
It would help a lot to have custom tiers/shelves/modes for the tool pie menu, such that you could have a pie menu that contains 3-4 configurations of the 'clay' tool alongside the other common sculpting-specific tools (smooth, inflate, move.)  You could have pie-menu modes for 'sculpt', 'paint' (with added paint and material-related tools), 'misc', etc that could be toggled via the left-hand menu (that contains the mirror, save, photo, etc options).  I would be happy to require menu surfing with 3-4 deliberate clicks to reach the 'cut' tool, if it enabled me to switch between a sphere, cube and a wedge brush with a single click and without having to divert my attention.

Furthermore, very often the settings windows will be partially obscured by the sculpt, requiring you to move the sculpt or move your hand  to close+reopen the window in an open area.  Also, it requires you to change your mindset from a fully 3D interaction to a floating planar/2D cursor + window interaction.  I still find myself absentmindedly trying to treat the window interaction as though it were a laser pointer sometimes because most of the tool interactions in Medium behave that way.

hughJ
Protege

Metrons said:

4. Can we get a toggle to turn off the brush shape while laying down a stroke? Similar to what substance painter does with turning off the alpha when you're putting down strokes. i love the green/red shapes of our clay brushes, but when i'm sculpting or cutting away i find it incredibly distracting. 


Yeah, I find the depth perception from linear perspective is virtually nonexistent because the brush shape is untextured, and unlit/transparent.  When trying to subtract a shape from a surface I feel like I need to use trial and error to see how close I am and how little, if any, of the surface is being changed.  IMO the brush needs to be both more visible and less obstructive - perhaps something like an opaque wireframe representation of the brush such that you can clearly see the 3D profile of it while also seeing the surface you're editing.