
10-12-2016 05:16 PM
You can share your sculpts with us! Find the Medium team @OculusMedium on Facebook, Twitter, and Instagram.
Happy sculpting!
Fixes:
Fixed an occasional crash when selecting a Scene Graph node that didn't have an action menu (ie. the Grid node)
09-27-2018 11:57 AM
New Features:
We now use Avatars 1.5! To edit your avatar, go to your Oculus Home and under “Special Items,” pick out the Avatar Editor. Place it in your Home and change your look!
Asset Browser multi-select importing for meshes and images - Hold down your support hand trigger while selecting multiple assets in the browser to import more than one asset at a time.
Scene Graph multi-select works with drag and drop - Now, when you select more than one elements in the scene graph, you can drag and drop the entire group of elements altogether
Bug Fixes:
Crashes have been addressed:
When duplicating a hidden layer after deleting and undoing
When deleting a child, duping the parent, and undoing twice
When undoing two or more duplicates of grouped layers
When duplicating a hidden layer after loading a saved sculpt.
When using the move tool in Studio Share.
When using layer operations for Flip, Increase, or Decrease Raz twice on a hidden layer
When using the move tool in Studio Share.
Previously, having several dense meshes in the asset browser would cause hitching. To alleviate this, we’ve put in a threshold for dense mesh previews in the asset browser - if a mesh is over that threshold, we replace it with an icon to maintain performance
Performance optimizations resulting in faster sculpt loading, layer operations (like increase resolution), undo/redo, and adding meshes as clay
Framerate hitches have been reduced for smoother framerates during regular sculpting, adding mesh as clay, and loading dense reference meshes and sculpts
Layers would previously disappear after merging collapsed, grouped layers. No longer.
You can undo/redo changes to the Sculpt Origin scale and preserve between saves.
Shadow mapping after loading a sculpt is consistent between save loads.
Pause after adding a mesh as clay at 100% layer fill is replaced with waiting hands until it appears.
Surface constraint with clay now works with steady stroke once again.
The GLB files that Medium writes out include “Used” KHR Material extensions instead of “Required” so that more 3rd Party viewers can see the GLB’s
To check out GLB’s that Medium writes, Share to Web Gallery or Share to Home in the Control Panel. Sharing to the Web Gallery successfully will populate a GLB in your sculpt folder, and Sharing to Home will populate a GLB in My Documents/Oculus Home/_Import
Known Problems:
Video quality still leaves something to be desired. We’ve also seen some instances of 2D videos getting out of sync. We like NVIDIA Shadowplay and OBS to capture gameplay right now.
Inflate with steady stroke still doesn’t work. We’re still thinking hard about how transforms and constraints work together in our new tool hierarchies.
Stamps from layers are still not predictably aligned to an axis.
We’ve been getting lots of reports of the mirror plane becoming off center while sculpting with lots of layers. Since the scene graph makes accidentally choosing and moving the plane node far easier, this has become more common than in previous versions. Some workarounds we’ve seen:
To align your mirror plane with your sculpt, a trick is to use your lathe (Thanks Sterling!)
1. Select the lathe > Open up its manipulation settings (The green hand with the white dot) > Go to Transform, and select World Space > Press the X button on the X axis to make it 0.
2. Go to the lathe’s object settings (the green gear) > Click “Center Sculpt.” Doing this will bring back the mirror plane to the center of the lathe
3. Select the sculpt > Open up the manipulation settings > Go to Transform, and select Sculpt Space > Press the X button on the X, Y, and Z axis to make them all 0
4. Select World Space > Press the X button on the X axis to bring the sculpt back to the center, aligned with the mirror once again
Another trick is to use layer operations (Thanks Glen!)
1. Once you find the mirror plane misaligned, erase a little less than one half of your sculpt along the axis upon which you were drawing symmetrically
2. Move the mirror plane back along the axis upon which you were drawing symmetrically
3. Duplicate the layer > Flip > Merge layers back together to be one layer
09-27-2018 12:20 PM
09-27-2018 12:35 PM
09-27-2018 06:24 PM
09-27-2018 10:40 PM
12-18-2018 12:39 PM
New Features:
Node lock is in! Lock scene objects to prevent accidental moves, or lock your layers to freeze clay editing.
Tool settings - except for constraints, color, stamp, and the size slider - now save across sessions. Scene settings still save across sculpts.
The scene graph is now organized in a much less cluttered format, making hierarchy editing faster and more understandable with the new Node Settings menu.
We’ve added a toggle to turn custom stamp color on or off in the stamps menu. It defaults to “Off.”
Move tool: Double clicking in Move Tool now toggles between default and elastic move, and strength in both modes has been tuned to incorporate more stiffness parameters.
You can now change the tool applicator transform of all tools, including raycast tools.
New languages available! Change your language in Skyline to access Medium in Danish, Dutch, Finnish, French, German, Italian, Norwegian, Spanish, Swedish, or Japanese.
As part of the localization push, we now allow the import and reading of assets named with special characters.
We also fixed the long standing bug where users with special characters in their Windows username were unable to start.
We’ve swapped the tool size shortcut and applicator transform to minimize the amount of mistaken applicator changes.
Push the tool hand thumbstick to the left or right for the shortcut to change your tool size, which is now also more accurate.
Depress the tool hand thumbstick to change the applicator transform.
We’ve updated our Manual to reflect some of the current changes. Visit our manual by navigating to the top black bar at www.oculus.com/medium, or going straight to www.oculus.com/medium/manual.
Bug Fixes:
The move tool respects grid snap constraints.
Required confirmation when deleting assets in the asset browser.
When you select a scene object, its node in the Scene Graph will scroll into view.
Clay surface artifacts fix. This was showing up mostly when using the move tool repeatedly.
Default file names when saving or exporting are back, and dictating a library is not required before saving.
Steady stroke with raycast tools have been re-tuned.
Stamps no longer rearrange order within their collection every time the app restart - they will stay alphabetical.
Bloom is no longer enabled at launch if option is set to off.
Improved video capture quality using the in-Medium capture on NVIDIA machines.
Export folders now reliably and automatically generate.
The export transform is now the scene origin.
Move tool preview now consistently updates when pressing the alt tool or around the scene graph.
Repeatedly looking at tooltip videos over time doesn’t cause graphical corruption.
Medium now utilizes ASW 2.0.
Known Problems:
Video quality using the in-Medium capture on AMD machines is still fairly low quality.
CL 134541584
12-19-2018 07:37 AM
01-09-2019 06:18 PM
Bug Fixes:
Inconsistent scene origin offset is now repaired.
Material slider increments have changed to allow for better granularity.
Color now saves across sessions.
01-31-2019 12:17 PM
Bug Fixes:
Tool menu UI buttons activate on trigger press instead of release.
Tool apply transform edits should no longer be on the undo stack.
Fixed the visibility icon in the Scene Graph showing as on, when Scene Origin disabled.
Meshes now import with their externally set origin and scales.
Lathe is now parented under scene origin and no longer ground constrained and can be freely moved around.
Moving the lathe around is now undoable.
Fixed cut tool on hidden active layer not giving good visual feedback.
Fixed how the flatten tool appears constrained to the surface when setting is toggled off.
Fixed the inability to not write over external sculpt files.
Fixed move tool artifacting on the fall off on the default (non elastic) mode, when strength was less than 100%.
Fixed bug where move tool set to affecting all layers, affected locked layers.
Fixed bug where sculpt layers were still modified when hidden in scene graph.
Added a lock icon on the node settings menu, alongside other shortcuts like visibility, duplication, etc.
Increased the range of the cut tool to help cut higher res layers.
Fixed the bug around number pad sticking to support hand when set to left handed.
Got rid of tool hand AO at close zoom.
Increased the max available light intensity.
Stability Improvements
Fixed the crash when duplicating a set of multiple layers past the 100 layer limit.
Fixed the crash when cancelling a layer operation after a low memory warning.
Fixed a crash that made Move Tool a lot less stable (there was a memory bug).
Fixed another memory issue with Color Picker that would cause a periodic crash.
01-31-2019 10:43 PM