
12-09-2016 04:31 PM
06-01-2019 10:12 AM
06-14-2019 11:21 PM
DreamShaper said:
Fluorescent light tubes (light sources that are long ovals), useful for things like starship running lights, neon, etc.Better yet, convert stamp (or layer) to light source. [Not sure if this is possible, but would essentially make the object invisible and ultra-emissive in the same way that the point light is, drawing color and/or dispersal source based on the stamp or layer]. Would be cool for all sorts of things, city "window" illumination, etcMiddle ground: A "draw-able" intensity controllable light source, maybe built off the capsule or sphere.
06-14-2019 11:48 PM
06-15-2019 04:16 PM
hughJ said:
I think arbitrarily shaped area light sources tends to make things pretty complicated -- AFAIK it boils down to having to calculate all the intersection tests across the surface of the light source and everything in the scene in order to produce an appropriate penumbra. Any renderer that supports this these days is probably using a variant of path-tracing. Directional lights, spotlights, and point light sources are simplified approximations (hacks), which is why they're able to be used in real-time rendering.
06-15-2019 06:27 PM
06-17-2019 03:42 AM
06-21-2019 04:50 PM
06-30-2019 10:17 PM
07-01-2019 02:44 PM
07-15-2019 07:17 AM