So after awhile of playing I can easily say this will be the way I sculpt for work. There are some thing however that I feel this program needs;
Masking
A tool similar in function to the paint tool. But this tool lets you select by painting area which won't be affected.
2. Mesh modeler
Add in a mesh structure and manipulate the verts. When done it will convert to voxel and let you sculpt it. Sometimes it's just easier to mesh model the shapes in.
3. Bones
Not sure how this would work with voxels, but this would let you pose your sculpt.