11-09-2017 04:46 AM
11-09-2017 05:28 AM
11-09-2017 07:17 AM
11-09-2017 09:00 AM
11-11-2017 04:07 AM
DeadlyJoe said:
I'm fairly certain that the banding is due to a combination of slight aliasing in the surface mesh.and the way the Ambient Occlusion algorithm works. It should go away if you turn off AO in the material pane.
11-11-2017 12:22 PM