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Asset optimization

aoikalin
Honored Guest
Hello everyone

I'm going to make a Quest game. If I use the art assets in the previous PC VR project, such as characters and scene models, do I only need to convert and optimize them without re-modeling?

Thanks!
1 REPLY 1

NuclearNugget
Honored Guest
Depends on how low poly the game is, If the models are relatively high poly you can optimize them, port them, and test it. I say optimization for consoles like the quest 2 is mostly based on testing and see what works. If you need any help or any questions I have a bit of experience in 3d modeling and optimization. Contact me if you need help.