06-23-2021 11:26 AM
I noticed after trying casting, audio isn't even stereo. This ruins recording purposes. Maybe it's intentional, but there should then be an option for either. Something like this should be easy to implement, so please Oculus devs.
Also another issue would be the casting begins a large delay if passthrough happens. It goes from like a 1-2 second delay then once you use passthrough, it goes to a 5 second delay. But that's a whole other issue.
10-02-2021 01:26 PM
Hi ...any answer to this issue....I´m only getting mono audio when casting or capturing a video? Only solution for me at the moment is to record the analogue headphones output.