Porting a game to quest IS a major issue for developers, thats why you're getting it in the 3rd quarter instead of this week. Dont underestimate the amount of effort needed to get something running on that hardware.
But who wants to play a version of the game where you can count the polys with your naked eye? 😉
The Steam version has native Oculus driver support and should perform exactly like the version sold in the Oculus Store. Should work perfectly using Quest Link - which btw might provide you with the optimal experience, since a lot indicates the game was designed for oled hmds.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
I haven't seen any ported game that you can count the polygons with the naked eye on the Quest. The better resolution to the CV1 has always been apparent on the Quest. What does look different if present at all is shadows and certain colors get changed, especially reflective colors like silver. Sounds like sound advise to me to get it from the Oculus store
Gigabyte AB350 Ryzen 2700x, 32gb ddr 4 3200, 2080ti. HP Reverb G2, Index controllers, Quest 1 and 2x Quest 2. 65" 3DTV HD3D DLP projector.