12-06-2021 12:51 PM - edited 12-06-2021 12:54 PM
Hi,
I'm not quite sure, if this is/was already an issue, but since my Quest OS updated to version 35 and my Oculus Integration is still version 34, Hand Tracking samples do not work anymore (using Unity 2021.2 with OpenXR backend). Furthermore older projects with Unity 2020.3 (OpenXR backend enabled) don't work either, although they worked a few days ago with both, integration and Quest OS, on V34).
My assumption would be that the mismatch between Quest version and Oculus integration is causing this. Can anybody help? Oo
Best regards
Max
Solved! Go to Solution.
12-07-2021 12:08 PM
Hey FireDragonGameStudio, we're here to help! Proper hand tracking is a very important feature in the Oculus development pipeline. We recommend posting this on our developer forums, as you'll likely get more constructive feedback from other developers. Cheers!
12-07-2021 12:08 PM
Hey FireDragonGameStudio, we're here to help! Proper hand tracking is a very important feature in the Oculus development pipeline. We recommend posting this on our developer forums, as you'll likely get more constructive feedback from other developers. Cheers!
12-07-2021 12:14 PM
Hi and thx for the swift reply. I'll try the developer forums, as you suggested. 🙂
Best regards
Max