04-06-2021 11:27 AM
Hello, I have a scenario created in Unreal (v 25.4) and I have compiled it for the Oculus Quest 2. My problem is that the texts of the scene are pixelated, as if the antialising did not work.
If I use SIDEQUEST and in the tools I set the Default Texture Size to 3072, it exits the application and when I go back in everything looks perfect.
My problem is that when I restart the oculus, they return to the default values.
Is there a way to change the default settings or is it more a matter of adjusting the APK of the application?
Thanks!!