I have a project I'm working on that I started out for Hand tracking, but needing to use the controllers I decided to switch back to controller inputs. I can Play it in the editor using controllers, but when I build to the Quest, the app requires Hands to open, and doesn't sense my controllers. I've tried this with the OVRCameraRig set to "Controllers Only", and well as "Controllers and Hands", but the same issue arises, even for the demo UI scene. Is there another setting change I am missing?