05-22-2019 04:59 PM
So
after spending a full day with my Quest, and also getting and trying
the Oculus Earbuds today, I have a few odd issues I'd like to mention to
the community here, to see if they're common to everyone, or an unusual
flaw.. Each on their own wouldn't normally be enough for me to complain
about or get an exchange for, but I'm finding so many small issues, that it's making me worry.
The first one I noticed, was the fabric along the right side below
the headphone jack clicks when held there/pressed on, like the sound of a
sticker with a bubble under it, or tape that's not properly stuck
down.. I find myself touching that spot whenever I shift/adjust the
headset on my face to make it fit right. Not a major issue on it's own,
but it could get worse over time. And it is kinda distracting..
There's a minor brightness gradient in the left eye, when viewing
certain black screens.. Basically a lighter-looking zone covering
roughly half that screen. And one eye, I think it's in the right, seems
to have a faint green pixel on black screens, off in my peripheral
view.. Tho neither of these issues is all that bad, or noticeable unless
you're looking for it. My original Rift had similar screen issues like
these, and they eventually exchanged it for one that didn't, but this
isn't quite that bad.
There's also some odd screen tearing/glitches that can sometimes
happen at almost regular intervals (every few moments), most noticeably
in the Home menu, but also in other apps, right across the middle of my
view. As well as an occasional audio glitch, most noticeable when I
mouse over menu items in the Home menu. The audio glitch reminds me of a
similar one that used to happen with my Oculus Go, until I got a
replacement.. And it seemed to fix itself, at least for now, by
restarting the device, but not sure it's gone.
Finally, the Oculus Quest Earbuds I just got today seem to have a
noticeable static buzz/hiss that occurs in every app and Home.. Only
stopping during the transitions between apps.. I happen to also have the
Oculus Earbuds for my CV1 Rift, and they do not have any significant
buzz/static noise like this, which is why I noticed it so badly. This
was the final issue that prompted me to make this post.. 😕
05-23-2019 05:03 AM
The Mura Effect is only noticable in dark scenes - it looks exactly like on PSVR. The right eye has a darker gradient then the left, which makes me feel like i am going blind. But this is only in those transitions and not visible when a game started(for me at least). I have no dead pixel this time, but you seem to have a stuck green pixel
The Godrays however are GOD AWFUL. I cannot believe that those reviewers did not notice that....it makes the whole screen look like it is covered with some kind of smear Very noticable in scenes with black background and white text(like when the oculus logo is displayed). I cannot understand the reviewers who said they did not notice that. It is everywhere and just as bad as on the Lenovo Explorer WMR Headset(and almost all other first gen WMR Headsets).
The lenses have a small sweetspot too so you still have to constantly fiddle around to get the best clarity(more on that later).
The Low Framerate/Hz makes me dizzy
Just play Sports scramble and just swing whatever you have in your hand and you will see the choppy movement. I cannot play this at all They tried to mask this with some kind of motion blur, or the thing you have in your hand gets bigger(similiar to the lightsaber in Vader Immortal), so the gaps in the rendering aren't that noticable, but i can see it and when i move my head i notice the low framerate. It feels like i look at a strobe light, or when you drive on a street and get hit by shadows from trees. very distracting and unplayable for me.
The Guardian is way to sensitive
Playing Beat Saber with this is impossible. The Guardian constantly shows up and there is noo way to configure it for now.
I would like just the outline on the floor, like on SteamVR. For now i can only disable the guardian completly or i make the boundaries so huge that the guardian doesn't make sense anymore.
05-23-2019 05:05 AM
TheDW said:
I've noticed some of these issues, but for me the most troubling is the tendency for either the left or right controller to stop registering movement. It's frequent enough to make the games nearly unplayable. I have to stop mid-game to remove the battery from the "frozen" controller and reinsert it to get it to start working again.
Is anyone else having this issue?
05-23-2019 05:05 AM
TheDW said:
I've noticed some of these issues, but for me the most troubling is the tendency for either the left or right controller to stop registering movement. It's frequent enough to make the games nearly unplayable. I have to stop mid-game to remove the battery from the "frozen" controller and reinsert it to get it to start working again.
Is anyone else having this issue?
05-23-2019 05:32 AM
Fishstaebchen said:
I have the sound issues, too! Only fixed by restarting the Quest.
The screen glitches / graphic bugs are the most awful bug i have. I tried to simulate it via Photoshop. They look something like this:
This "glitchy errors" dont come that often. But every time i used the Quest there appeard once ore twice. Is this a hardware error?
05-23-2019 05:49 AM
Fishstaebchen said:
I have the sound issues, too! Only fixed by restarting the Quest.
The screen glitches / graphic bugs are the most awful bug i have. I tried to simulate it via Photoshop. They look something like this:
This "glitchy errors" dont come that often. But every time i used the Quest there appeard once ore twice. Is this a hardware error?
05-23-2019 08:43 AM
Fishstaebchen said:
I have the sound issues, too! Only fixed by restarting the Quest.
The screen glitches / graphic bugs are the most awful bug i have. I tried to simulate it via Photoshop. They look something like this:
This "glitchy errors" dont come that often. But every time i used the Quest there appeard once ore twice. Is this a hardware error?
05-23-2019 08:49 AM
TheDW said:
I've noticed some of these issues, but for me the most troubling is the tendency for either the left or right controller to stop registering movement. It's frequent enough to make the games nearly unplayable. I have to stop mid-game to remove the battery from the "frozen" controller and reinsert it to get it to start working again.
Is anyone else having this issue?
05-23-2019 08:58 AM
05-23-2019 09:26 AM
Ed.Quintana said:
Fishstaebchen said:
I have the sound issues, too! Only fixed by restarting the Quest.
The screen glitches / graphic bugs are the most awful bug i have. I tried to simulate it via Photoshop. They look something like this:
This "glitchy errors" dont come that often. But every time i used the Quest there appeard once ore twice. Is this a hardware error?
YES! that same thing is happening to me, also in Oculus Quest Home. Sometimes looks exactly like that and sometimes is more like a little portion of the screen is not refreshing and stays in place when moving the head horizontally, only in a fraction of a second.
My question here is, is this happening to all headsets? If so, why people is not saying anything about this??
Please somebody from Oculus Team can you tell us if this is a performance issue or a hardware issue? because I was about to return my Quest until I read this forum.
05-23-2019 10:18 AM