Hello we have a weird issue when using Oculus XR and Unity
If we switch from Multipass to MultiView then the frame rate drops in our app
We would expect it to increase as it's only drawing the screen once.
Is this a known issue or are we missing a step?
Camera is using forward rendering, no post-processing
XR Plugin Management 4.0.5
Oculus XR plugin 1.7.0
Latest Oculus Integration package from the Unity Asset Store