03-07-2020 05:14 PM
03-09-2020 12:55 AM
03-09-2020 06:51 AM
03-11-2020 05:39 PM
Rosto79 said:
For me too.. some stutters, some games more than others. The Walking Dead for example runs quite good.. but when walking and looking at a wall I see some stutter every few seconds.
In Asgards Wrath a lot of stutter. When I look at the performance statistics with Rivatuner I can see that sometimes the FPS drop from 72 to 36...
Even aircar seem to have this problem.
Pixels per display Pixel Override = 0
DIstortion curvature = low
Encode resolution width = 2912
Using a CableCreation USB 3.0 active extension and AmazonBasics USB 3.1 cable..
Tested with and without exension .. both the same result.
System:
CPU: Ryzen 2600 on ASUS B450-i
RAM: 16GB 3200Mhz RAM
GPU: RTX 2070
I have a RIft too .. no problems when using the Rift.
Umpa_PC said:Well link is beta, and as you say it affects people with conventional setups too. What you could do is try Virtual Desktop, you can play games wireless through that. If they work better (it wont be perfect) then that would suggest link is not there for you yet. If its unplayable then that would suggest its your side.
03-12-2020 07:55 PM
03-14-2020 08:26 AM
03-14-2020 08:47 AM
03-14-2020 01:43 PM
Rosto79 said:
I have seemed to fix my problem with stuttering by giving real-time prioritiy to the OVRService_x64... Read on reddit that it would work.. and it did to my surprise! TWD is butterly smooth now. The same as on my Rift.
In ODT, I have set everything on default.
Pixel per Display Pixel Override = 0
Encoding Resolution Width = 0
Distortion Curvature = Default
Seems to set Link to default Oculus settings. Still good enough, better than Rift CV1, quality for me.
If I set Pixel Overide higer, lets say 1.2 like mentioned in the Oculus Tray Tool for RTX 2070+, for some games it is just a little to much (I have RTX 2070 with Ryzen 2600).. I do have to confirm that with realtime priority on OVRService_x64 though. Cannot try that because coming week I am not home.. (glad I have do have my quest with me for some VR..).
Thanks, I did that and I think it became a lot better in something like Space Junkies from Oculus Store installed on an internal SSD: I haven't noticed a single performance drop. Could help a lot of people.
However, I still get stutters and low FPS in the Oculus Home. I changed priority of that one to High and it did not really help, so I could just try Realtime. I set both Oculus Server 64 and OVRService to Realtime. Still trying to figure it out, as I believe I still had frame drops in Vader Immortal.
That said, I have very little to no performance headroom even in something like Run of Mydan despite the perceived smoothness, and that's despite the fact that i have a decent setup.
03-15-2020 12:50 AM
03-15-2020 04:36 AM
PaulRa said:
Rosto79 said:
I have seemed to fix my problem with stuttering by giving real-time prioritiy to the OVRService_x64... Read on reddit that it would work.. and it did to my surprise! TWD is butterly smooth now. The same as on my Rift.
In ODT, I have set everything on default.
Pixel per Display Pixel Override = 0
Encoding Resolution Width = 0
Distortion Curvature = Default
Seems to set Link to default Oculus settings. Still good enough, better than Rift CV1, quality for me.
If I set Pixel Overide higer, lets say 1.2 like mentioned in the Oculus Tray Tool for RTX 2070+, for some games it is just a little to much (I have RTX 2070 with Ryzen 2600).. I do have to confirm that with realtime priority on OVRService_x64 though. Cannot try that because coming week I am not home.. (glad I have do have my quest with me for some VR..).
Thanks, I did that and I think it became a lot better in something like Space Junkies from Oculus Store installed on an internal SSD: I haven't noticed a single performance drop. Could help a lot of people.
However, I still get stutters and low FPS in the Oculus Home. I changed priority of that one to High and it did not really help, so I could just try Realtime. I set both Oculus Server 64 and OVRService to Realtime. Still trying to figure it out, as I believe I still had frame drops in Vader Immortal.
That said, I have very little to no performance headroom even in something like Run of Mydan despite the perceived smoothness, and that's despite the fact that i have a decent setup.