I have posted this same question in Unreal but I can't get an answer for now, so I am trying in this forum as well. I've been stuck for a couple of days on this and I don;t know what to do. I am using Unreal 4.22
I have a VR project ready for HTC Vive, (PC) and I was trying to export the project for Oculus Quest, but I am having trouble with the packaging. When the proccess is about to end, I get a compile error:
ERROR: Missing precompiled manifest for 'SteamVR'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;'
I am not so sure what to do about this. I checked on google but I couldn't find any answers. Any help will be appreciated.
On the other hand, Is there a guide or some tips for this proccess (Convert PC Unreal Project C++ to Oculus Quest)? The project wasn't intended for oculus quest from the beginning but I want to give it a try withouth start the project from the scratch (it's on Steam already)