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Quest 2 - As a USB-C Monitor - For while on flights and big / multimonitor support.




I've recently got a new monitor that has a USB-C port, when I plug my work laptop into it it charges and uses the 32:9 screen as a monitor.


It got me thinking to a time when I'll be flying for work again soon, and would love on a plane to be able use my Quest as a USB-C monitor without having to install any software on my work laptop. Just whack it out, plug it in, charges and gives me an array of monitors. So I can work just like I'm in the office and ignore the world around me.


Is it an option with 3rd party already? Or is there a way of making suggestions to Oculus?


Community Manager
Community Manager

Hey KayTannee, we see you would like to use your headset as a monitor while you travel. That's a great idea! This is definitely possible with Oculus Link, however, you will need to install the Oculus Home app on your laptop in order to make it work.


Some things to know going in:

  • Link to support article on how to install the Oculus Home app. (It says Rift/Rift S, but the same goes for Quest 2)
  • Prior to setup of Oculus Link, you must configure your Guardian boundaries within the Quest headset. If this is done after setup, you will experience issues with Guardian.
  • To begin setup, connect the Oculus Link cable to your Quest 2 headset, and PC.
  • If the headset has not been previously setup with Oculus Link, the Oculus Home app will guide you through the setup process.

We hope this helps answer your questions! 😁

If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!

Hi, I doubt work would be thrilled about me installed Rift software on my work computer and I doubt most other people would be able to at all.


If could add a mode to the Quest that made the USB-C port behave as a Monitor Out USB-C port, then could just plug in without installing any additional software.

I believe the issue here is that the Quest doesn't actually behave like a monitor, the way other HMD's do.  You aren't sending video and audio over an HDMI/DP, you're sending information over a USB cable that needs to be decoded by the Quest. I believe the issue is that software is actually needed computer side for the computer to encode the data. 

In this case, that's more of a self-imposed restriction by Oculus. You can send a full-resolution non-encoded video stream over USB-C no problem, and if I heard right, Pico Neo 3 can do this. VirtualLink was also the standard proposed to do this.


Personally, I dislike the encode/decode process Quest does, and they need to consider having DP-over-C for PCVR for future headsets.

Quest 2 | 2700X | 6600 XT

In theory I agree, but I am currently only able to use VR due to said encoding process,  so it's convenient for me. My graphics card (2060 mobile) doesn't have a DP, so the USB C/ Thunderbolt port on my laptop isn't wired to the graphics card. I agree though,  I look forward to having a new computer and hopefully improved performance with a future quest without the encoding/decoding process some day. I'm not prepared to get a VR set that requires external cameras, so as of now I'll be waiting on oculus.