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Quest 2 User Reviews and Impressions

RuneSR2
Grand Champion
Maybe nice to have a thread to collect Quest 2 user experiences? 

I'll be happy to start with one from Oculus SubReddit:

First thing I noticed was the black levels are no where near as good as the Quest 1. But oh damn, that display is sharp.


SDE is NOT gone, but it is massively reduced. I notice it mostly looking at UI and reading text.


Thank God setting 2 fits my IPD best because the loss of FOV in setting 3 is really bad.


I was gutted the elite strap has been delayed for me but I was pleasantly surprised by the built in one, it feels more comfortable to me than the Quest 1 strap so far, let's see how I feel after extended use though.


This might be a placebo, but is the tracking more responsive? Just feels like a sliver of delay has been shaved off.


https://www.reddit.com/r/oculus/comments/jae2n4/quest_2_first_impressions/

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

273 REPLIES 273

pyroth309
Visionary
All I can say is if you don't see the black bars on the 3rd ipd setting your eyes must be far back from the lenses. IE wearing glasses or your face is shaped that your eyes are farther back. Or you may have some peripheral vision problems, or like Nalex you're 72 or more IPD. You can see them when your eyes are centered looking straight. If you turn/move your eyes from the center they disappear.  I always see them when looking straight at 69ipd.

saami81
Rising Star




Unfortunately since yesterday I'm having an issue where the headset refuses to go into standby. Tried cleaning the sensor, taking off the interface/pad etc but in the end had to switch it off. It was on all evening, hanging on the wall.

@TomCgcmfc - thanks for the info, I'll give it a try. Really frustrating so far as it's what I got Quest 2 for.

I've also looked hard several times and I really just can't see these straight borders on the sides that people are throwing wobblers about. To me it looks just like a slightly narrower version of Quest 1 as far as viewing area and shape is concerned, on IPD setting 3. I did see those horrid straight edges on Rift S - but that was software based, so probably explains it.



Everyone is different so saying people are throwing wobblers just because you do not see it is pretty stupid, more so when you mention them on the Rift S which were not there at all for me so should i say you are throwing a wobbler

inovator said:


RuneSR2 said:


inovator said:



tbh I'm not using my Quest 2 - I'm only using Index until I get a better face gasket/interface for the Quest 2. I only put the Quest 2 on if I want to test something. Mind you, my Quest has remained in it's bag since Quest 2 arrived!

Once the comfort side is sorted, I hope to use it all the time as my main headset, but out of the box it's not up to the job for me.


It's interesting you would consider using it
as your main headset over the index. Is it 
The pc wirless that made you decide that?


Ask if the will trade his Index for a Quest 2 with all accessories  B)


The funny thing is that I was considering the hp g2 but the pc  wireless on quest 2 is making that option for me less likely.



depends on what you want, if you want the best looking PCVR then the G2 is leaps and bounds better than the quest 2...wired or not wired


Not a leap and bound... G2 have 21.6 pixels per degree and Quest 2 20 pixels per degree. My 1080p 24" monitor is about 40 ppd at 60cm viewing distance. Here you can calculate regular monitors. https://qasimk.io/screen-ppd/

OmegaM4N
Expert Trustee



inovator said:


OmegaM4N said:


inovator said:


OmegaM4N said:

Anyone with more than one HMD could already tell you the FOV on the Q2 was dramatically reduced, but here it is in all its glory.



He admitted the fov measurements was for him and it could be different for different people. The fov for my quest 1 and 2 feels the same with my rift s feeling smaller. I dont feel you can say its greatly reduced for all.



If you perceive the FOV as being the same as the Quest that is great, but i am quite sure the Q1 did not cut off the FOV by going off the edge of the panel when someones ipd was 68 plus as the Q2 does, and i suspect the Rift S never did this to the FOV either. 


Of course I may feel differently with a higher ipd. Mine is 62.



With that IPD setting you won't see the edges of the LCD panel, so this HMD was made for you, but anyone either side of settings three will see the edges, but on a positive this is a gutsy move by FB in producing the first ever VR HMD that supports racing horses. lol
CV1/Vive-knuckles)/Dell Vr Visor/Go/Quest II/ PSVR.

Zenbane
MVP
MVP
Black Levels are being discussed today on the FB VR Groups. And seems more people are having NON-issues with them.

yc8cu8ohoyza.png

inovator
Consultant

Zenbane said:

Black Levels are being discussed today on the FB VR Groups. And seems more people are having NON-issues with them.

yc8cu8ohoyza.png


I think some people are just ultra sensitive. I know your talking about black levels but godrays on the original rift never bothered me. Black levels being closer to grey doesn't bother me. That being said, the black levels on quest to are pretty good.

Zenbane
MVP
MVP
Yeah I seem to recall our early conversations about Godrays way back when, inovator. At that time, Godrays was one of the few things you and I agreed on lol

Javelin396
Adventurer
bought the quest 2 with the elite strap (please don't break lol). For me, between that strap and the lighter headset it's for sure more comfortable than the original quest. Never even bothered with the cloth strap that came on the quest 2 cuz i remember my experience with the Oculus Go was not terribly great with that style of strap. I'm barely able to make out the Screen door effect anymore unless im really looking for it and there seems to be less lens glare. The LCD Screen looks pretty good, altho the blacks on the OLED Screen will be missed. That said, while playing  TWD Saints and Sinners may not look as dark as it was on quest one because of the screen, it certainly runs alot better on quest 2 thanks to the new processor. Very noticeable bump to the performance there, and across all other games that i've tried even if its still running at 72 hertz until that gets updated to 90 hertz. As someone with a wider ipd, im disappointed that the widest setting squares off the edges of the display. Mostly play on the middle setting even tho it's not ideal for clarity. It's still relatively fine for me, but its just annoying that i have to pick between having better fov or optimal clarity. Another gripe i have is with tracking. Most of the time its fine, but i do have issues with occlusion more than i've had with the quest 1 (at least im having issues like i did with the quest 1 before they did an update to the software to improve tracking). I feel like when im trying to look down the sights of a two handed rifle that i really need to stretch out my arms and have one controller really close to the headset and one really far in front so that far hand doesnt lose tracking by being occluded by the front one. i dunno if the camera placement on the quest 1 was slightly better or if the software needs to be adjusted for the quest 2 or if the fact the controllers have less total tracking lights on the rings is the problem. Hopefully its something that can be ironed out through software. 

Icecream.inc
Explorer

Zenbane said:

I'm going to post this here instead of the original thread, to keep everything on topic.

I was following up on something I had stated previously, about Quest 2 vs PCVR vs the current Market:
Zenbane said:
I'm not going to spend a few $1000 just for one new game (Alyx) lol

The more I thought about it, the more I realized:
The Quest 2 has proven to be valuable for the market in which it resides.

It isn't about Facebook abandoning the Rift, or Oculus walking away from PCVR. It's about VR, as a whole, failing to grow as a platform. 
https://forums.oculusvr.com/community/discussion/comment/772441/#Comment_772441

Today I saw a new post on the FB VR Group where a user expressed this same sentiment. I would say that... now with the influx of new VR Users Quest 2 brings in, we're likely going to see more and more people take notice of the complete lack of AAA titles available.

n7axcgwzyn8q.png


Some of the responses he got,

Had you called me, I would have warned you

Everything is a disappointment compared to Alyx. Maybe 1 or 2 titles can compare..

Half life alyx set bar so high. Unfortunately most other games fail. Lone Echo is next best thing to Half Life Alyx then Skyrim really cool with around 90+ mods but no where near as immersive. Unfortunately we have to wait for triple A games in production.


Overall, I think it's fair to say that Quest 2 is the right move since there are only a few titles that make high-end PCVR worth the cost.



if you are a sim racing fan, theres quite a lot of very good pcvr titles.
sim racing is made for vr, more so than FP shooters.
sadly there are still many game makers in the racing genre who think VR is not worth it.

RuneSR2
Grand Champion



n7axcgwzyn8q.png

if you are a sim racing fan, theres quite a lot of very good pcvr titles.
sim racing is made for vr, more so than FP shooters.
sadly there are still many game makers in the racing genre who think VR is not worth it.



The problem with Alyx is that the game is so far ahead of anything else, Asgardians included, and is a complete outlier compared to all other VR games and apps. We cannot expect to get more Alyx class VR content for many years - if ever. 

It feels like I'm getting 2-3 x better performance and visuals with Alyx compared to Asgard's Wrath. Thus textures and poly levels feel much better in Alyx outdoor locations than in Asgard's Wrath. 

It will be a great problem if new Quest 2 users expect more Alyx class content. Then again, Half-Life 2 still reigns as the best PC game on Metacritic 16 years post-launch. I guess pancake lovers would be in the same boat, forever waiting for something to be better or equivalent to Half-Life 2, lol.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

pyroth309
Visionary

RuneSR2 said:




n7axcgwzyn8q.png

if you are a sim racing fan, theres quite a lot of very good pcvr titles.
sim racing is made for vr, more so than FP shooters.
sadly there are still many game makers in the racing genre who think VR is not worth it.



The problem with Alyx is that the game is so far ahead of anything else, Asgardians included, and is a complete outlier compared to all other VR games and apps. We cannot expect to get more Alyx class VR content for many years - if ever. 

It feels like I'm getting 2-3 x better performance and visuals with Alyx compared to Asgard's Wrath. Thus textures and poly levels feel much better in Alyx outdoor locations than in Asgard's Wrath. 

It will be a great problem if new Quest 2 users expect more Alyx class content. Then again, Half-Life 2 still reigns as the best PC game on Metacritic 16 years post-launch. I guess pancake lovers would be in the same boat, forever waiting for something to be better or equivalent to Half-Life 2, lol.



Yea I placed Alyx above everything when I played through it. (Haven't gone past the initial starting area since) It's a true AAA title and the best VR game I've played out of the couple hundred I've played. I've not played a game before where I spent more time looking at the walls and admiring the scenery than actually playing lol. The amount of detail on the alien flora/creep is simply incredible in VR. That's not to say that Alyx gameplay is bad, I quite enjoyed it. The metro like survival horror mixed with the cool tricks of VR (The Russels/puzzles) made for a great time to me. 

As far as Half Life 1 & 2...The problem with using metacritic type scores to compare to modern games is that those games came from a time period when gaming was rapidly evolving. Both of those games pushed boundaries forward hugely compared to what else was out at the time and as such they are held in high regard for doing so. That's not to say though in reality that there isn't better games technically today than those games because there's tons of them. It's just hard to rank them over a game that pioneered and inspired all of those other games as they are evolutions of the stage that games like Half Life set. 

That said, I doubt Valve even made much of a profit if any on Alyx but it does seem to have greatly inspired them internally by the positive feedback. I would bet the next game will be flat screen half life with VR support included so they can cash in.