10-13-2020 08:06 PM
10-13-2020 10:34 PM
10-13-2020 10:51 PM
10-14-2020 12:55 AM
Zenbane said:
I think that the FOV is simply "more noticeable" due to the physical design of Quest 2. However, as someone who has GO, Rift, CV1, and Quest 1 in my home, I can say for certain that Quest 2 is a visual upgrade to all of them. The clarity, crispness, and richness of the visuals is hard to ignore. On top of the drastically reduced SDE and Glare. The Touch controllers are awesome as well; so much better than those of Quest 1.
The Quest 2's physical design that causes the FOV to become noticeable reminds me of the HTC Vive and Vive Pro. I tried both, and it had the same "binocular view" that Quest 2 has. I think it's part of the trade-off to make Quest 2 both smaller and lighter.
Overall though, I'm very pleased with the outcome; and my eyes very quickly adjust.
10-14-2020 01:00 AM
dnaulin said:
The square edges on the sides on the highest IPD setting is either a manufacturing defect or a huge design failure. For me the Quest 2 doesn't even feel like VR. The narrow FOV completely kills the immersion, and immersion is the whole point of VR. I'm so disappointed I'm actually considering closing my Oculus accounts. I don't want to invest in the Oculus ecosystem if they are going to release garbage hardware like this and call it an upgrade. This may be an upgrade from Google Cardboard but it is a significant downgrade from the original Oculus Quest, Oculus Rift, and Oculus Rift S.
10-14-2020 01:10 AM
dnaulin said:
The square edges on the sides on the highest IPD setting is either a manufacturing defect or a huge design failure. For me the Quest 2 doesn't even feel like VR. The narrow FOV completely kills the immersion, and immersion is the whole point of VR. I'm so disappointed I'm actually considering closing my Oculus accounts. I don't want to invest in the Oculus ecosystem if they are going to release garbage hardware like this and call it an upgrade. This may be an upgrade from Google Cardboard but it is a significant downgrade from the original Oculus Quest, Oculus Rift, and Oculus Rift S.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
10-14-2020 01:19 AM
10-14-2020 01:26 AM
10-14-2020 01:34 AM
saami81 said:
I remember when i first got my Rift S and narrower fov than CV1 was really noticeable. It still is actually, but 2 vs 3 subpixels made simulators so much better that it was a trade off i was able to forgive.
What i have heard is that Quest 2 fov on widest ipd setting is about same as Rift S fov. Horizontal fov, not vertical.
10-14-2020 02:00 AM
MarkT25810 said:
saami81 said:
I remember when i first got my Rift S and narrower fov than CV1 was really noticeable. It still is actually, but 2 vs 3 subpixels made simulators so much better that it was a trade off i was able to forgive.
What i have heard is that Quest 2 fov on widest ipd setting is about same as Rift S fov. Horizontal fov, not vertical.
Not for me it isn't the same as the rift s or I would have ordered one, my IPD is 66 the middle setting is no good and the 3rd setting is still not clear and the FOV is less than the rift S which I owned since launch
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"