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Quest / Go Build 13.0 Release Notes

ShowbizDonkey
Retired Support
All of these features and enhancements will become available throughout the week of February 3, 2019.

*Update 2/4/2020 2:55pm - Added section for Oculus Link changes.

Oculus Link

  • You now have the ability to reset your guardian from within Dash while using Oculus Link.
  • A button to enable Oculus Link has been added to the Quest system menu bar.
  • Fixed an issue where audio was only audible when Dash was present.
  • Fixed an issue where Home would not load when enabling Oculus Link.
  • Fixed an issue where audio would only work for some users if it was set to 100%.
  • Fixed an issue so you can now replay a video you've recorded for abuse reporting purposes before submitting it, while running Oculus Link.
  • Performance and stability updates.
Hand Tracking

  • When switching from Hand Tracking to using controllers, you can now more easily find your controllers by enabling Passthrough
  • We’ve added an option to enable automatic transitioning between hand tracking and controllers
  • We’ve added a new step to the Hand Tracking Tutorial that will allow you to practice scrolling with your hands
  • Remote rendering support for Unity has been added so developers can more easily build and test Hand Tracking apps through their PC
  • Improved Hand Tracking stability

Events

  • You can now start a party direct from a live event’s detail page to help you and your friends get into the event together more efficiently.
  • We’ve made improvements to the Oculus Event Invite feature.
    • Event hosts can now allow guests to invite their own friends.
    • Viewing a developer-created event will now allow you to view a list of all your friends who have indicated that they are interested in the event.
    • Viewing a user-created event will now allow you to view a list of all users who have indicated that they are interested in the event as well as all users who have been invited to the event, similar to Events pages on Facebook.
    • You can control whether or not you appear as part of the above invited or interested lists via the "Who can see your activity on Oculus" privacy setting.

Search

  • Updated app search appearance and behavior. Please note that we are testing this new look and feel with a limited group, so some users may continue to see the old version.

System Apps

  • A new app called Scoreboards will allow you to see how your achievement and leaderboard accomplishments compare to your friends’. Please note that this feature is rolling out slowly to all users, so you may not see it right away.
  • The storage manager has received a makeover! A new look and some updated descriptions will allow you to have a better understanding of your device’s storage use.
  • User profiles have been updated to show the apps that you own, your achievements, and your friends.

Bug Fixes

  • Fixed a bug with party invitations, making it no longer possible to invite a user to a party that they are already in.
  • Fixed a bug related to app downloads that caused the headset to stop responding
  • Made the process of launching an app after switching from hand tracking to controllers more efficient.
  • Fixed a bug that sometimes caused app purchase button text to be displayed oddly.
  • Fixed a bug that sometimes caused a "Tracking Lost" when waking the headset up from a sleep state.
  • Fixed a bug where avatar thumbnails would sometimes not update in all locations after a change was made.
  • (Oculus Go) Fixed a bug that sometimes caused the display to lock up when waking the headset up from sleep.
  • Additional bug fixes and stability improvements.
210 REPLIES 210

bunynin
Honored Guest
после обновления гарнитуры, стало еще хуже, кирпич за 500 $

lenne0815
Adventurer

Buetigame said:

@lenne0815 and @Uosao How do you perform the task?
Any help would be appreciated...



https://www.reddit.com/r/OculusQuest/comments/f0ni0m/oculus_link_fix_for_those_of_you_who_has_kicked...

lenne0815
Adventurer

Buetigame said:

@MrBrego Maybe it's much to simple for me or - more obviously - to complex 😞
How do you "rename" an audio device?

If I go to Setting > System > Sound > Manage Audio-Devices (Audiogeräte verwalten)
The only option is to test oder to deactivate the device...

If I go to Settings > Devices
The only option is to remove the device

But maybe we talk about the wrong device?
What is the exact spell for your renamed device, mine was "Kopfhörer (Oculus Virtual Audio Device)".

Many thanks in advance!




Rechtsklick aufn taskbar lautsprecher, sound einstellungen, rechte seitenleiste sound systemsteuerung, rechtsklick kopfhoerer oc virt dev umbennen Headphones, fertig.

Anonymous
Not applicable
@MrBrego, @lenne0815, @Uosao: it is THAT simple!
You have to go to SETTINGS > SOUND > Change Output Device to xxx (Oculus Virtual Audio Device)
Click "device properties" blow, change the xxx to "Headphones" and hit change/rename (don't have an english windows)

And it work's like a charm: v13 firmware + v14 PTC desktop app/software

Really, rally thank you all!
Are the devs really that stupid?

eagleeyez
Protege

I have decided after
all not to write too much negative here as it has already been extremely a lot and
emotionally discussed already.



I have been using
link right from day one with a non-standard cable that works just fine.



Where are people
getting the V13 desktop software from?



I get only either
the 12 or beta 14 and Quest is on 13



I use a GTX970
which worked fine last time round now nothing with none of the listed tricks.



Please all post
when you write what cable you are using.



I bought the Quest knowing that it will work
with my GTX970, my pc hardware and this cable from Germany USB C Kabel auf Typ C USB 3.1 I 3 Meter lang I Ladekabel Nylon
Datenkabel I USB 3.0 Computer und Smartphones I Oculus Quest Link, MacBook Pro,
Galaxy S8+, S9+, S10+, Huawei P20 Pro, OnePlus 3 - ROT



 



Now if Oculus are deciding
to not let our cables work anymore, in other words pressuring people to buy the
official cable, I will be done with Oculus in the future. And I mean that. But
If all works again and the little quirks are all sorted I might just buy the official
cable because of having a longer cable and maybe a little more quality. But
some people will not want to afford that kind of pricing for a cable. So Oculus
I do encourage you to keep the third party cables working.



And don’t let this
happen again with conflicting updates. Let us be able to roll back the quest
and even be able to just download the desktop software in the version that we
need or want.



And why on earth is
the desktop software so extremely large? That is why roll outs are taking so
long because people are constantly installing, beta updating and then reinstalling
and downloading again. That must cost some server power.



So God only knows
when I can use link again and will be a little worried about just how long I
will be able to use it before the next stress test.



 



Oculus – I only
bought the Quest because of Link



And I am very happy
with this hybrid functionality (when it works)



Please also add the
same zooming functions to the home screen as you have in the link screen. That
is fantastic especially for partially sighted people like me.



You still need to
improve your accessibility for the partially sighted as we too can enjoy VR if
we can read the menus.



That’s it for now, see!
I did not complain too much!



 


enigma01
Trustee

eagleeyez said:
Now if Oculus are deciding
to not let our cables work anymore, in other words pressuring people to buythe
official cable, I will be done with Oculus in the future. 


Why do you think that? I am currently running V13/14 and Link works absolutely fine with my non-official cables. I use Ugreen 3m passive 3.0 Extension and 2m Ugreen 3.0 A to C cable. 

I know not directly related at all, but there is a popular coffee capsule machine brand that monopolized and attempted to force customers into using their own brand otherwise guarantees would be void etc. They got caught up in a big legal dispute and were forced to open source allowing third party brands, it was the competition authority that ruled the manufacturer had to make the change. . Sorry this isn't really a related example, but it was one of the highest profile ones that came into my head! 

I really can't see see Facebook/Oculus actually blocking third party cables from working with Link. 

eagleeyez
Protege

Amazing!!!



It was the
changing of the name from virtual headphones to just Headphones. Now it works.



Then in
Beta update click under what’s new and it said Version 13.1



So I
installed that but it still ended up with version 14 but this time link works.



It asks you
to update the drivers just like the last time, so do that anyway.



Anyway the
dam thing now works and it was really just changing the virtual headphones name
to just Headphones.



I use a
German system by the way. So it was Kopfhörer on my system.



Yahooo !!
It’s alive! Link is back.



 



 


enigma01
Trustee

eagleeyez said:


Then in
Beta update click under what’s new and it said Version 13.1



So I
installed that but it still ended up with version 14 but this time link works.



Yeah, they’ve messed up with the change logs on the latest PC software updates. The change log of PTC 14 says 13. I dropped out of PTC to see if I’d get 13 which some people say they’ve received, the change log said version 13, but when I checked it had actually installed 12. 

Anonymous
Not applicable
For the correct version info you have to go to settings > general and scroll down to the bottom
It will say "Oculus-App-Version 14.0.0.66.710 (14.0.0.66.710)" for v14... at library it will be shown as 13.1

But for all to think about: "Oculus Link is BETA!"... such things may happen.
After all we got soultutions for the two common problems with v14 - great community!

Tony_Malin
Honored Guest

MrBMT said:

@Colonel_Izzi has found a work-around for the Oculus Link issues when you're using the PTC v14 PC Software.
This will fix an issue where you get a black screen with 3 dots that is displayed forever. If you're kicked back to the Oculus Quest home after a few seconds, that's a different issue and If Link never worked for you, this is unlikely to fix anything.
It seems if you have a Encode Resolution higher than a certain amount set in Oculus Debug Tool, Oculus Link will no longer work.
However... one of the Encode Resolutions effected by this was previously one of the recommendations Oculus gave out to use for certain cards.
So, to fix it:
  • Make sure you're using the v14 PTC Software for PC
  • Unplug your Oculus Quest from your PC
  • Open OculusDebugTool.exe (by default, in C:\Program Files\Oculus\Support\oculus-diagnostics)
  • Under the Oculus Link section make sure that "Encode Resolution Width" is set to 2784 or less
  • Reboot your PC
  • Reboot your Oculus Quest
  • Plug your Oculus Quest in to your PC
  • When the Enable Link? Popup shows, click Enable and it should now actually work.



Thank you, this help me