I would like to publish a hand-tracking app to the Quest.
I'm using this sourcebuild from github/oculus-vr/ tag oculus-4.24.1-release-1.44.0-v12.0
The implementation of the handtracking is done with querying the API directly. ( .. ovrp_GetHandTrackingEnabled ..)
When I want to deploy on my developer device, I get the errormessage "Controllers required" and I need to enable the controllers again, the handtracking is disabled, and I cannot test further within my application.
How can I tell Unreal that no Touch/Motioncontrollers are required so he does not request them when starting up on the device ?