I'm a teacher who teaches VR development at a college.
We've recently bought some quests for our students to use for development.
I was planning to use ALVR for live debugging but this doesn't seem to work anymore (not on my laptop anyway...)
With Oculus Link + SteamVR we should be able to have live debugging in Unity, but my laptop doesn't work with Oculus Link... (XPS 9560).
And i can imagine that our student's different laptops will also have some trouble.
Would it be possible to get the tracking information of the headset and controllers in unity, without the stream (so we would also be able to develop on laptops with lower spec GPU's)?