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[Unity] Oculus Integration bug: Hand tracking always enabled no matter the settings

holospaces_user
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I am using Oculus Link with the Unity Editor.
When I check the OVRPlugin GetHandTrackingEnabled, the result from OVRP_1_44_0.ovrp_GetHandTrackingEnabled is succeeded and the value returned is true although the OculusProjectConfig is configured for Controllers only.
According to this page (https://developer.oculus.com/documentation/unity/unity-handtracking/) I have to enable Handtracking in the OVRManager, which I did not, I still receive true in the call.
Patching the manifest via Oculus -> Tools -> Update AndroidManifest.xml also does not make any difference.

How do I DISABLE hand tracking?
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spinaljack
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