Got a question for an internal project where they want to navigate a part of a building. This is all designed, but they want to navigate "without controls" in VR. It's a virtual department with a size of 30x40 meters, but I can't seem to find what are the default limits of the guardian system. I think I've read somewhere it's around 5x5 meters. I hope you guys can answer my question.
Hi, The Quest's guardian system can do 25 x 25 feet (7.62 x 7.62 meters). But I'm not sure if that's the maximum length or area. If that is the maximum area, you could have a 125 x 5 foot (38.1 x 1.5 meter) guardian.
Are you developing an app for this? You could use non-euclidean geometry to make the space seem much bigger. Turn the virtual environment into a TARDIS, so to speak. If you divided the play space into 4 rooms with doors connecting them in a circular fashion, the user could continually walk in circles with the rooms changing each lap.
It's a bit of an abstract idea to communicate but here's a rough diagram of what I mean:
...a very rough diagram. But hopefully it makes sense. So if you were walking counter clockwise, by the time you get to the forth room the first room has become the fifth room. You could have a limitless number of 3.8 x 3.8 meter rooms in an area the size of 4 of them.
Actually, you could probably do it with two 3.8 x 7.6 meter rooms connected by two doors. But it probably wouldn't be as convincing.
Thank you @Crazy_Sane We've done apps that explore a larger space, but we navigated with a teleportation system. They now want to know if they can walk that far in VR. I was not sure with the build in guardian system. I know that there are specific tracking systems for larger area's. I don't think that is worth the money and effort for 1 project on 1 day.