I have some questions about FBX exported after drawing on Quill.
1. Maya and other 3D related programs do not have material related information when importing files that I have worked on in Quill. Is there any way to extract them separately?
2. When I test it during sampling, it may be imported as Plane objects. I think that the object has texture with alpha applied.
If the texture is applied, the image containing the alpha source can be extracted?
3. When importing the sampled FBX, curve_sourcedata comes in instead of the baked mesh. The size is too big to check with the naked eye. What does this data mean?