04-18-2018 07:03 AM
04-19-2018 04:58 AM
04-19-2018 05:40 AM
04-19-2018 09:27 AM
04-19-2018 10:08 AM
joan said:
Hi,Could you restore the link or send it via PM, I don't see what you are doing.I wrote about Quill's data format at the end of this article: Turning real scenes into VR paintings, which is approaching the opposite problem. Maybe that can contribute to things. I have (unpublished) code to read and write Quill files.
04-19-2018 10:16 AM
schevrel said:
This is a very interesting process, especially seeing the approaches coming from the two different sides. Thanks for sharing guys!
04-19-2018 10:33 AM
joan said:
04-19-2018 12:11 PM
Amazing, will have a play with that, thank you for sharing 🙂
medamap said:
LZoltowski said:
Wow, that is a super interesting concept. How did you set up the camera rig?
I made a program with Unity.
Import FBX or OBJ and create it if you execute it.
https://github.com/medamap/PC3601
04-20-2018 10:38 AM
3d scan , photogrammetry reconstruction look appealing for model creation but are far from a good idea.
if you want 3D print it is barely ok. If you want to use the model for anything else, there are a lot of issues that require A LOT of work. so much work in fact, that it is easier to build the model the goode old way.
The biggest drawback is the number of polygon, their shape and organisation.
Retopology is a painful manual process and creating a face from a standard mask, properly made is way faster than scanning a face and trying to fix it later.
04-20-2018 10:48 PM
What you say is right.
nosys70 said:
3d scan , photogrammetry reconstruction look appealing for model creation but are far from a good idea.
if you want 3D print it is barely ok. If you want to use the model for anything else, there are a lot of issues that require A LOT of work. so much work in fact, that it is easier to build the model the goode old way.
The biggest drawback is the number of polygon, their shape and organisation.
Retopology is a painful manual process and creating a face from a standard mask, properly made is way faster than scanning a face and trying to fix it later.