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do you have suggestions on how to draw the layout of my house?

Dan1018
Adventurer
I wish to draw a little layout of my house and then make it grow very big in 1:1 scale to start painting it in 3D space and add draws of objects and people. may you gives me suggestions about the workflow and which tools could be better to use in each phase to make a work of precision please? for example I do not know how to to draw the vertical and horizontal lines with precision, I would be really grateful for any help!

8 REPLIES 8

Roaster
Rising Star
Lots of results with a trivial search on google "drawing floor layout of a house". This is a resource for you.
https://planner.roomsketcher.com/
https://www.smartdraw.com/floor-plan/how-to-draw-a-floor-plan.htm
You can also use graphics programs to draw anything you want, either bitmap or vector graphics, but needs a degree of skill.
The various game engines will create a space but I don't know about the precision.  In CAD they call it parametric drawing (Size based) to make scale drawings. Vector graphics are scalable without loosing detail
Do some research on how it's done, as there is a lot of this field already in use out there.
i7-5820K @ 4.2Ghz, water cooled, Asus X99-Pro USB 3.1, 48 Gb DDR4 2400, Samsung 950 pro M.2 SSD, GTX 980 Ti SC, 750w psu

Anonymous
Not applicable
I would suggest setting up a scene in Unreal Engine 4. It's super quick to set up a VR environment and it wouldn't take long to build the geometry of your house. Start by measuring and recording all the dimensions you'll need, do a sketch on paper or whatever and then just jump in and build it. You can quite easily find a human scale reference for Unreal engine so no matter what size you build the geometry you can then scale it to fit. As for being able to paint the environment while in VR you might need to figure something else out but you could certainly texture it, build assets and props or other details, to place in the space and then at least explore it in VR, inside the Unreal Engine.

You would want to make sure that your geometry is built correctly with UV maps so that you can apply materials and textures to it. Some kind of modular system would probably work best for this and you could work out what sized sections to make based on the measurements of your house.

Dan1018
Adventurer
thx for help but maybe there is a misunderstanding.
I wish to draw the house in VR from scratch, using Quill. and I wish to know if there is a way to draw precise vertical and horizontal lines. or if there is a way to import a 2D draw (for example the planimetry of the home) to start drawing in vr on the top of it! :smile:

Anonymous
Not applicable
Ahh i see, as far as I know there isn't really a straight forward way of doing it precise drawing in Quill. You could try drawing out a plan of your house on paper and then using the smallest brush possible to trace over your lines with one of your touch controllers. Then enlarge it and just gradually draw out the walls full scale. Not an easy project though, haha. Good luck, I'd be interested to see what you manage to achieve. 

Dan1018
Adventurer


Ahh i see, as far as I know there isn't really a straight forward way of doing it precise drawing in Quill. You could try drawing out a plan of your house on paper and then using the smallest brush possible to trace over your lines with one of your touch controllers. Then enlarge it and just gradually draw out the walls full scale. Not an easy project though, haha. Good luck, I'd be interested to see what you manage to achieve. 


thx for the awesome idea!!!! ❤️ I'll try to draw my space of memory, my project coinsist in the fact that my memory gradually forget the details of the old homes where I lived, of the ones of my parents and friends, so I wish to paint and rebuild in VR my memories from the "inside" and get carried away by memory returns and emotions reliefs. I'll probably paint also persons inside those places.
the results of those draws could be very private so I do not know if I will be able to publish them, but I will think about!




Roaster
Rising Star
Why are you trying to do this work with Quill?  It's a free-hand drawing app and doesn't lend itself to blue-print jobs.
You can do whatever you like, but it seems that using a program better suited to the task would be appropriate.
I use a free hand drawing program that has the ability to constrain the brush stroke to a straight line vertical, horizontal, or 45° angles, but it's mostly 2d. That one ability is what's missing from Quill and Medium.
A program such as Visio will snap the verticies together on a pre-determined grid spacing.
I just thought of something that might help get you started ... 123D Design. It makes 3D models with all the precision you want and the result can be exported as an object.  Possible to get the first step done quickly.
Are you trying to recreate what "The Simms" does?
i7-5820K @ 4.2Ghz, water cooled, Asus X99-Pro USB 3.1, 48 Gb DDR4 2400, Samsung 950 pro M.2 SSD, GTX 980 Ti SC, 750w psu

Dan1018
Adventurer

Roaster said:

Why are you trying to do this work with Quill?  It's a free-hand drawing app and doesn't lend itself to blue-print jobs.
You can do whatever you like, but it seems that using a program better suited to the task would be appropriate.
I use a free hand drawing program that has the ability to constrain the brush stroke to a straight line vertical, horizontal, or 45° angles, but it's mostly 2d. That one ability is what's missing from Quill and Medium.
A program such as Visio will snap the verticies together on a pre-determined grid spacing.
I just thought of something that might help get you started ... 123D Design. It makes 3D models with all the precision you want and the result can be exported as an object.  Possible to get the first step done quickly.
Are you trying to recreate what "The Simms" does?


thx! Visio works in vr? I just wish to visit my memory space in VR (drawing it). I wish to sit in places where I did as a child, and see my grandparents, and my old cats, and me an my brothers when we where just childs! I wish to see the mountains behind the window at my grand parents home sitting on the bed! I hope to cry seeing this space, and laugh, etc. etc... and find new forgotten memories! and write them! It will take time to do it!

Roaster
Rising Star
Visio is a regular 2d app but is used to make technical drawings. Quill and medium do work in the Rift but are difficult to use for layout work. The game engine angle would be your best bet. Just look at any 3D game and realize the environment was created out of nothing. It's drawn and rendered. You can draw and render anything you can visualize and present it in full scale 3d.
Investigate programs being used for architectural walk-through. I don't have any first hand knowledge of the stuff, but it's being done today by others and is probably the easiest way to accomplish what you want. Quill is one of the hardest ways, but you could bang through it.
You can find online courses to learn game development for about $30, that teaches you how to use the game engine.

Just had a thought ... use Google Earth VR to revisit old places.  I have done this for all my old haunts.
i7-5820K @ 4.2Ghz, water cooled, Asus X99-Pro USB 3.1, 48 Gb DDR4 2400, Samsung 950 pro M.2 SSD, GTX 980 Ti SC, 750w psu