07-16-2018 12:23 PM
07-16-2018 11:56 PM
07-17-2018 12:20 AM
07-17-2018 06:49 AM
07-17-2018 07:01 AM
KenSniper said:
You can get full body tracking with the Kinect, that's what I am using atm when going into VRChat, using a simple Kinect 360 and the driver Kinect2VR, Kinect from the Xbox 1 is definitely better but i need it for simple things
07-17-2018 07:09 AM
07-17-2018 09:06 AM
07-17-2018 09:30 AM
EntityDG said:
As most people know, HTC Vive is ahead and already allows players to use their full body instead of head and hands to interact with the games vive provides and give the players a bigger sense of an immerse gameplay. As an Oculus user, I really love the feel of the controllers better over the Vive's but I feel like I'm really missing out on the ability of using full body tracking for games in VR. I would switch to Vive for their full body tracking, however the price ranger to do something like that would be about $800. My problem with investing that much money is the fact of not knowing if Oculus will ever come out with a full body tracking system of if they will remain with just the hands and headset. I'm open to hearing anyone's thoughts and ideas about Vive and their tracking system as well as whether or not Oculus will be willing to come out with full body tracking or not.
07-17-2018 09:34 AM
EntityDG said:
I wasn't too sure about using two kinects just because of the fact of that they are older and were only meant to have one plugged into each system, that and I'm guessing my USB ports are already maxed since I've got everyone filled and a 4 port, 3.0 hub which is also fully used as well(probably explains why my two backwall censors won't work).
EDIT: And as for performance, the only thing I'm hoping they will come out with is better resolution so I'm not straining my eyes to see far things more than I already am because it's pretty blurry with the resolution it is currently at. But of course they will with time.
07-17-2018 10:12 AM