08-04-2019 08:56 AM
08-04-2019 10:32 AM
08-04-2019 01:18 PM
08-04-2019 05:31 PM
Pic0o said:
I have been trying to be patient and previously had a workable to good experience on the Rift S headset, up until the 'static flash fix' released. First few days, I started to get the black screen issue on starting VR but the audio continued to work fine.
Normally, unplugging the headset out and back in worked to have a stable session, but that has changed in the last week since 2019-07-29. Now things are quite worse, functionality-wise.
Jump to current, I have to lottery start, stop and restart the OVR service just to maybe, get Home to load. Then if it does load like last night, my hand tracking is not registering at all, or the hands are modeled away from the normal location near your body they would map to. I have been playing in the same physical environment.
Also of note, the 'static' flashes are clear but if I have my hand anywhere near the USB data cable insert on the headset, I see snow like static in my visuals, but not the full static flash, more like the artifacts people would see if overclocking a graphics card to hard. Granted in the case of the headset, it seems to be because static flashes and the connection slightly moves.
08-05-2019 03:17 PM