05-12-2020 11:57 AM
05-15-2020 12:51 AM
TomCgcmfc said:
So that was using the usb 2.0 charge cable (which I guess is 3 amp rated because that's what the supplied charger puts out) that came with your quest, using it as a link cable, and connected to a usb 2.0 port? Many alternative usb 3.0 link cables were not able to charge at the same time.
05-15-2020 03:07 AM
05-15-2020 04:40 AM
kojack said:
TomCgcmfc said:
So that was using the usb 2.0 charge cable (which I guess is 3 amp rated because that's what the supplied charger puts out) that came with your quest, using it as a link cable, and connected to a usb 2.0 port? Many alternative usb 3.0 link cables were not able to charge at the same time.
As I said above, it was a 3m charging cable from Aliexpress for $4au (advertised as 3A). (I bought a 5 pack for $20au)TOPK brand fabric wrapped. I have a bunch of their cables for micro usb and usb-c.It was in a USB 3 port, but the cable is only usb 2 (and the rift software had an orange warning saying I should use usb 3 instead)Normally I don't let it flatten, but it had drained itself since I used it the day before, I think the vr cover had slipped down again and tripped the face sensor.Plus obviously as a typical modern device, 0% in the Quest is not 0% on the actual battery, that's the safety limit of typically around 3V per cell remaining that stops it from running.
05-15-2020 07:46 AM
TomCgcmfc said:
Sorry but you did not initially specify what 3amp cable or where you got it from or what kind of usb port you were using. Maybe a link to it would be useful for some.
The exact shop item is no longer available, but it was this: https://www.aliexpress.com/item/33029725593.html
I've got about 15 TOPK cables of various lengths and plugs.
05-15-2020 07:48 AM
CallMeJay360 said:
Awesome, great to know that there's attention being placed here which is just as important as the other methods of feedback. Now since you answered that and we know you can relay information back to the dev team when "applicable", relay this information to them from the Oculus consumers, the ones buying the product, supporting it and using it day in and day out. Why is it impossible for us the users to downgrade our software to whatever version we desire if we feel that particular one (v1.43!!) is the one that works the best? clearly there is no disadvantage whatsoever for one user being on v1.43 and playing a game with someone on the latest and frankly not the greatest version.
Another HUGE thing to note in your response is the extreme lack of any rift/rift s talk, considering how many users in this very thread as well as the V17 PTC have been saying over and over how it gives them BSoD, crashes, etc etc. You chatted with the team about USB2.0 and so on, stuff for the quest as per-usual for the past few months. Did you chat with them about the Rift and Rift S? I'm assuming you did right? So what did they tell you about those 2 others HMDs? Is the Rift S getting stability improvements? Is it getting new features like the Quest is every month? Why can't we downgrade? So many questions left unanswered, many that many others and I have expressed about in the user feedback tool for months and to what? More Oculus Quest and Social features on a PC software release meant primarily for Rift and Rift S users.
I'd love and be surprised if you could answer these questions, but my hopes aren't too high.
05-15-2020 07:59 AM
CallMeJay360 said:
Awesome, great to know that there's attention being placed here which is just as important as the other methods of feedback. Now since you answered that and we know you can relay information back to the dev team when "applicable", relay this information to them from the Oculus consumers, the ones buying the product, supporting it and using it day in and day out. Why is it impossible for us the users to downgrade our software to whatever version we desire if we feel that particular one (v1.43!!) is the one that works the best? clearly there is no disadvantage whatsoever for one user being on v1.43 and playing a game with someone on the latest and frankly not the greatest version.
Another HUGE thing to note in your response is the extreme lack of any rift/rift s talk, considering how many users in this very thread as well as the V17 PTC have been saying over and over how it gives them BSoD, crashes, etc etc. You chatted with the team about USB2.0 and so on, stuff for the quest as per-usual for the past few months. Did you chat with them about the Rift and Rift S? I'm assuming you did right? So what did they tell you about those 2 others HMDs? Is the Rift S getting stability improvements? Is it getting new features like the Quest is every month? Why can't we downgrade? So many questions left unanswered, many that many others and I have expressed about in the user feedback tool for months and to what? More Oculus Quest and Social features on a PC software release meant primarily for Rift and Rift S users.
I'd love and be surprised if you could answer these questions, but my hopes aren't too high.
05-15-2020 12:56 PM
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
05-15-2020 01:20 PM
05-15-2020 02:33 PM
05-15-2020 02:54 PM
Sounds like time to move on.
adam.poole.313 said:
Rift S is abandonware now. They openly admit that they address problems based on the number of tickets on an issue. That would make sense if the Quest sales didn't outnumber Rift S sales by like a million to 1. Probably have tickets from Quest users about an avatar's hair being too purple outnumbering us poor Rift S users who can't even get our headsets to work AT ALL! If they are prioritizing tickets across all devices instead of servicing each product separately then by definition they are neglecting the Rift. I've been waiting for months for that hotfix or driver fix that I was promised "in the next update."Another problem with judging things based on open tickets is the fact that the support techs do everything they can to close the ticket without your consent. I was told (by an Oculus Dev) that if you don't respond to them quickly enough they just close the ticket. I had mine closed for no reason and had to ask that it be reopened. I saw elsewhere a guy complaining that they closed his ticket 3 times over his objection. They are done with the Rift S just like they are done with the CV1 and the Go. When they release a new untethered headset they will be done with the Quest too. To Oculus and Facebook, this is considered progress.