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Poor Tracking Quality of Oculus Headset

Anonymous
Not applicable
The Oculus headset does not seem to be tracked properly. This causes the camera in Unity to randomly rubber-band/jump. I noticed that in the Oculus App, the headset has the following warning:

Too many lost IMU samples.
Expected <= 2, actual 6

The number of lost samples varies from 6-129.

Here is what I have tried:
- Unplugging are re-plugging all sensors
- Plugging into different ports
- Redoing the full setup for recalibration 

I am using:
- Windows 10
- Unity 2018.1.6f1
- Oculus Utilities v1.25.1
- OVRPlugin v1.25.0
- SDK v1.27.0

2 REPLIES 2

cybereality
Grand Champion
How many sensors do you have? If 3, can you try using only 2 at a time (and cycle which 2) and see if that helps? Can you try updating your USB drivers for your motherboard? Do a Windows Update and make sure you are up to date. Try to close background applications you aren't using. There can also be conflicts with MSI Afterburner, EVGA Precision, RivaTuner, F.lux, TeamViewer, Asus AI Suite and Sonic Suite, M-Audio, as well as many anti-virus and security apps. In the case of Asus AI/Sonic Suite, they will have to be uninstalled. For the others, just closing or disabling should be enough. Hope that helps.
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Anonymous
Not applicable
I have only two sensors and my USB drivers are already up to date.

I don't know what fixed it but the headset seems to now be tracked properly. Perhaps it was the update to sdk 1.28? Anyway, thanks for your help 🙂