12-09-2019 02:26 AM
02-17-2020 06:19 AM
SS seems to work fine with Quest Link on my end.
RuneSR2 said:
Maybe some these threads are getting old.
https://www.reddit.com/r/OculusQuest/comments/eaxbmw/oculus_link_artifacts/
https://www.reddit.com/r/OculusQuest/comments/dz9wh6/oculus_link_users_how_are_your_colors/
How about super sampling using Quest Link?
Norm from Tested clearly noticed compression and banding artifacts using Quest Link in Alyx - and the resolution was so bad he couldn't read the fine text on the Alyx' gloves' microchip (which was barely readable using Rift-S and readable using Index) - jump to 17:45 if my timestamp does not work:https://youtu.be/T54aGkkXfuc
They also found Quest very uncomfortable and front-heavy when doing longer play sessions. The piped audio was really bad too. The Quest Link cable hanging out in the front does not look good to me, but maybe that was just due to Tested's preferences - I like having the cable in the back so I don't notice it - or much closer to my throat and chest when placed in the front. Looks like the Link cable could be easy to pull out and detach...
Now jump to 26:18 for the CV1 - and everyone's amazed and happy, even though it's only 2 sensors 😉
02-24-2020 10:55 AM
I've had all the headsets and had a lot of thoughts about VR and Oculus' devices in common. My personal experience is mine and if you have different opinion just post it here aswell.
CV1
Best tracking out of all. 3 sensors can track behind your back, literally everywhere.
Nice quality plastic. I've thrown controllers a couple of times with a force of a baseball and they still work well and come in one piece. Had no problems.
Mechanical IPD. Nothing else to add here.
A bit worse screen but it has decent refresh rate of 90 Hz.
Lightweight. Only 450-470 grams. You can play most of fast paced and physically demanding games like Thrill of fight, Creed rise to glory, beat saber etc with no problems. It doesn't feel like a brick on your head.
Nice headphones. (But easy to break)
Wire breaks after about a year of use.
Verdict: Still using
Oculus quest
Standalone
Front heavy and weights 570 grams. Made me feel sick and gave me severe headache a couple of times.
Only 72-75 Hz framerate. It's not that noticeable but sometimes in fast paced games literally breaks the immersion.
Face cover is too big and i had to tighten straps sometimes to get FOV at least of CV1.
Seemingly worse FOV.
Screen colors better than Rift S
Oculus Link tracking and latency felt far more inferior to me compared to CV1. Latency literally kills any competitive game.
Better screen resolution. More pixels than Rift S but not as much subpixels.
Mechanical IPD. Nothing else to add here.
Link's encoding gives tons of glitches especially on dark surfaces.
Verdict: sold to my friend
Oculus Rift S
Worse screen than Quest, but has more subpixels and refresh rate (80). But much better than CV1 except for colors. Can't give you the real "black" color in dark scenes.
No visual problems like glitches, encoding problems like quest had.
The same weight as Quest but it's not face heavy and origin is whereit's supposed to be.
Same tracking as quest, far inferior compared to CV1.
No need to install sensors (but i didn't feel it to be a big problem)
No mechanical IPD (I have 69 and i couldn't use it for too long).
The same plastic Quest had. Controllers are the same. Extermely easy to break.
That huge strap feels weird and gives extra weight. I had to replace it to DYI for some time.
Verdict: Sold to Avito guy
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-24-2020 11:20 AM
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 10.0.22631
02-24-2020 11:33 AM
Same here, CV1 got retired permanently one I got the Rift S.
DaftnDirect said:
I get it, I just don't agree with it. My CV1 hasn't been used since gettng the S.... more than that, I've used the S far more and for longer sessions. That guy has a 69 IPD and I suspect that has a greater affect on him than other things he's listed. Either way I prefer the LCD colours than those of my Quest OLEDs slight over-saturation. He also doesn't mention lens comparisons, big reduction in rays for the S in high contrast scenes over CV1.
Big strap feels wierd? that's a new one and sounds I bit like list filler to me.
02-24-2020 11:39 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-24-2020 02:42 PM
02-24-2020 04:06 PM
02-25-2020 11:11 AM
02-25-2020 11:40 AM
RedRizla said:
@BeastyBaiter
I found the Oculus CV1 to be extremely comfortable for those who don't wear glasses and using a PV Cover from VR cover. The setup took me no more than 10 mins on the CV1 and I haven't had to set it up again until I decided to move my sensors to a different wall. I purchased a powered USB Hub and plugged the CV1 sensors and headset USB into that, which freed up all the other USB ports on my PC.
Rift S, I found the Halo design to be really comfortable probably even more comfortable than the CV1. Found the tracking to be no where near as good as CV1 tracking due to losing tracking behind you. Agree with the other things you mention about Rift S.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-25-2020 08:02 PM