03-31-2016 04:24 PM
04-05-2016 05:47 AM
04-05-2016 05:52 AM
Mradr said:Everything else is a silly argument you ask me. You need a connection to get the store front - because how else would you be able to see the internet. You need to connect to a server for that to happen. Would you have been less upset knowing the DNS said, "happysmilesandfun.com" ? Would you even know? Would you really care then? People make up false information facts all the time on how networking works. I bet they didn't know coming to this forum they connected to a facebook server either. Shocker!
Rakrul, you already given that right up anyways by using Windows a long time ago. Hell even MAC has that same information that by using their products you given them right to basically spy on you when requested by the government. Oculus here isn't doing anything wrong - or hell base of what it does collect - ANYTHING wrong compare to those two big problem giants. Unless you are using a Linux base system right now (even though it doesn't work with the Rift) then you are kind of out of luck either way you look at it. This started WAY back in the Windows 95 days.
04-05-2016 06:22 AM
dinoroger said:
For the longest time I would get underwear ads when surfing the internet. Only 4 hours after using Oculus 1.3 I am now getting blue boxer ads only now. Yes that is the only color and lower pants choice I make. I thought only Vive had a camera? How do they know?
04-05-2016 06:27 AM
Dreamwriter said:
Gaze in horror upon the evil Facebook data that is being stolen from your computer! They are spying on everything! Your right to privacy is given up! They know all!
...or not...
Source: https://www.reddit.com/r/oculus/comments/4ddj1g/what_oculus_network_traffic_contains/
- Logs if Oculus Home hits an Error
- The amount of time it takes Oculus Home to open after telling it to start opening
- Your minimum, maximum, and average frame rate
- How long it takes to enter or exit a subsection (subsections include the home environment, setup, the grid room, safety warning, etc.)
- The application that sent the analytics, the version of Oculus Home that sent it, the version of the Oculus Plugin that sent it.
- How long it takes to close Oculus Home
- How long you spent in Oculus Home total
- Amount of memory usage (may only be when an error is sent)
- What VR application you have open (if any) that was launched from Oculus Home
- Oculus Waterfall (no clue what this means, but seems related to in app purchases)
- When you start an in app purchase (I'm pretty sure an in app purchase means buying anything in the Oculus store, including games)
- If you cancel an in app purchase
- If you make an in app purchase
- How much the in app purchase cost
- If you failed to enter your pin correctly during an in app purchase
- How much time you spent on each section of making an in app purchase
- Direct Display capability.
- CPU Information (Manufacturer, Model, Cores and Clock Speed).
- Video Card Information (Manufacturer, Model and VRAM).
- Operating System Version.
- USB Controller Driver Version and hardware information.
- Unique Machine Identifier.
- Timestamp.
04-05-2016 06:51 AM
04-05-2016 07:16 AM
Dreamwriter said:
Nope, that's not included. The data is from a guy who was going through the Oculus Home source code and seeing what data it was trying to send. And some more data is from another guy who also used some web-debugging to read packets.
04-05-2016 07:23 AM
04-05-2016 08:02 AM
04-05-2016 08:13 AM
Gigantoad said:
Dreamwriter said:
Nope, that's not included. The data is from a guy who was going through the Oculus Home source code and seeing what data it was trying to send. And some more data is from another guy who also used some web-debugging to read packets.
Yes of course, but why do they put it in the TOS? Because they're not gonna use it? IMO this is for future social networking stuff.
04-05-2016 08:31 AM
Dreamwriter said:
Gigantoad said:
Dreamwriter said:
Nope, that's not included. The data is from a guy who was going through the Oculus Home source code and seeing what data it was trying to send. And some more data is from another guy who also used some web-debugging to read packets.
Yes of course, but why do they put it in the TOS? Because they're not gonna use it? IMO this is for future social networking stuff.
It doesn't matter what they *could* do - they *could* do anything. This thread was a complaint about what Oculus *is* doing right now. The Redditor I linked to proved that they are doing nothing shifty or out of the ordinary.