05-10-2019 09:03 PM
05-11-2019 07:59 AM
Zenbane said:
I don't understand this idea that keeps popping up about "protecting my hands." The Vive Wands and Index Knuckles don't protect your hands either, so why is Oculus supposed to play the role of nurse nanny to everyone's hands all of a sudden?For anyone who has sensitive hands that need protection during video games, I recommend some Boxing as a form of exercise.If you really need hand-protection, buy some Gloves:
https://www.amazon.com/slp/hand-protection-gloves/j4smta5xg6ee3hm
05-11-2019 08:28 AM
pyroth309 said:The talk of the protection it offers has been going on since touch came out. Moreso on reddit though. Personally, I've hit many things with my touch and I was glad that ring was there. The guardian isn't the greatest solution when you have arms as long as me and you're in a smaller space. If you set it tight it just stays showing up nearly 100% of the time which is annoying and you end up ignoring it lol. (Dont' have the problem these days as I have a dedicated VR room)
So you have never boxed then? Hitting a bag over long periods of time will cause calluses on your hands, and that certainly helps protect your skin. Just check the bottom of your feet. Similar to how playing guitar for a long time will cause calluses on your finger tips, which prevents "bleeding" caused by sliding your fingers across strings... and also makes guitar playing even easier overall.
Also, move or protect sharp corners and glass in areas where you are going to flail your arms around while blind-folded. I don't see why Oculus needs to be responsible for someone's common sense.
05-11-2019 08:47 AM
Zenbane said:Boxing isn't going to stop sharp corners or glass from ripping into flesh lol.So you have never boxed then? Hitting a bag over long periods of time will cause calluses on your hands, and that certainly helps protect your skin. Just check the bottom of your feet. Similar to how playing guitar for a long time will cause calluses on your finger tips, which prevents "bleeding" caused by sliding your fingers across strings... and also makes guitar playing even easier overall.
Also, move or protect sharp corners and glass in areas where you are going to flail your arms around while blind-folded. I don't see why Oculus needs to be responsible for someone's common sense.
Gloves would have to be fingerless or you'd lose the capacitive touch capability.Cut the tips of the Gloves off. Simple, no?
05-11-2019 09:02 AM
pyroth309 said:Yep I have boxed, also worked on a farm at one point when I was younger and also did powerlifting, all 3 put calluses all over my hands. They still could be cut and bleed though.
I would argue that people using the older Touch controllers for hand-protection were using something "not as intended." I would also argue that by Oculus removing that "not as intended" feature, that they are forcing people to rely on common sense instead, which is better for everyone.
05-11-2019 09:07 AM
05-11-2019 09:17 AM
05-11-2019 09:20 AM
CrashFu said:
Hands heal on their own, but we sadly have not yet invented self-regenerating plastic and replacement controllers cost money. :grimace:
Btw, last time i visited Best Buy, they had the display up for the new Oculus devices; they weren't running demos yet, sadly, but I got the chance to hold one of the controllers.
I like it! The new grips feel great, the ergonomics on the button/thumbstick placement are excellent, the upwards ring gives me juuust enough room for my thumbs to comfortably stretch, and now I have plenty more room to stretch the rest of my fingers.
The only way it could be better is if the handle itself was just a couple centimers longer, so I had a wider area for my lower digits to grip. (And i have XL hands, so this shouldn't even be an issue for anyone else)
In other words, as far as I can see, the redesigned Touch controllers are essentially perfect :+1:
05-11-2019 09:23 AM
pyroth309 said:
You missed the part where I said I have a dedicated VR room which is where my Index is going and I don't have a problem in there.
I have a problem in my office with a tight space with the quest and I also said that I got some protectors on order. I also said I don't have a big issue with it.
05-11-2019 09:26 AM
Zenbane said:
pyroth309 said:
You missed the part where I said I have a dedicated VR room which is where my Index is going and I don't have a problem in there.
I have a problem in my office with a tight space with the quest and I also said that I got some protectors on order. I also said I don't have a big issue with it.I'm simply asking why you stress the concern with Quest Controllers but not the Valve Knuckles considering that the problem is worse with Knuckles.
05-11-2019 09:32 AM
pyroth309 said:Because of the location of where I'm going to be using the Quest. My Index is going to be static and only operating in an empty dedicated VR room. That is the answer.
pyroth309 said:You're attacking me though like this is my thread lol.
I can see where they are coming from too, and it's not a place that should be reinforced. These complaints come from a place that seems devoid of practicality as well as embracing a healthy dose of double-standards.
Yeah but you also ordered an Index and there is this strange phenomena that takes place where as soon as someone gets a non-Oculus product they end up being overly critical about Oculus products even in situations that they themselves find acceptable with their non-Oculus products. Such as you not being concerned about breaking your fingers against walls in your VR Room with Valve Knuckles, but being concerned about slicing your hands open with glass while using Quest at your office.