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WTF? are you thinking with your controllers?

wezzy_the_wizar
Honored Guest
I hope Oculus reads this. Why are your new controllers so ridiculous? I bought an oculus because I liked the circle to be around my hands so I can hold it with ease and use it more naturally. With the new design you guys have coming out the big O serves no purpose just like the vive controllers. Please make your controllers like you did before as they actually served a purpose and were useful.
60 REPLIES 60

pyroth309
Visionary

Zenbane said:


pyroth309 said:
Because of the location of where I'm going to be using the Quest. My Index is going to be static and only operating in an empty dedicated VR room. That is the answer.



So you will never ever take your Index anywhere else? That's interesting.

Are there walls in the room where you will use your Index? Because if there are walls, and you have your fingers extended while swinging your hands around - which is a main feature of Knuckles - then you could break one or more fingers against a wall.


pyroth309 said:
You're attacking me though like this is my thread lol.

Oh now "attack" is a rather strong word here, don't you think? I mean... are you "attacking" Quest's Knuckles?

I was just saying I can see where they're coming from.

I can see where they are coming from too, and it's not a place that should be reinforced. These complaints come from a place that seems devoid of practicality as well as embracing a healthy dose of double-standards.




I have a large dedicated VR room. IE I have plenty of room to create an effective guardian. As I mentioned earlier in this thread, most of the damage to my Touch came before I had this room. Once I had it, I didn't have a problem with my Oculus either. 


I already bought a Quest so obviously I don't have a huge problem with it. 

Yeah but you also ordered an Index and there is this strange phenomena that takes place where as soon as someone gets a non-Oculus product they end up being overly critical about Oculus products even in situations that they themselves find acceptable with their non-Oculus products. Such as you not being concerned about breaking your fingers against walls in your VR Room with Valve Knuckles, but being concerned about slicing your hands open with glass while using Quest at your office.

LOL. I'd say there's a strange phenomena here that anytime Oculus releases something new opinions seem to suddenly support whatever it is despite making statements completely to the contrary in the past.

I have been critical of my Oculus products long before I bought anything else. Go back and look in the Beat Saber Community thread for some complaints of the tracking for example. This is 100% a load of BS. 

Zenbane
MVP
MVP

pyroth309 said:
I have a large dedicated VR room. IE I have plenty of room to create an effective guardian. As I mentioned earlier in this thread, most of the damage to my Touch came before I had this room. Once I had it, I didn't have a problem with my Oculus either.


How large is your room exactly? I have a large area as well, but I actually "walk around." So eventually, due to the nature of walking, I end up near a wall. Do you walk around your VR Room?


LOL. I'd say there's a strange phenomena here that anytime Oculus
releases something new opinions seem to suddenly support whatever it is
despite making statements completely to the contrary in the past.

Feel free to site some examples. I noticed you skipped doing that. I listed my example, of the problem fingers face with Valve Knuckles.

Since you say you can see where people are coming from if they have small spaces, such as your office, would you then agree that Valve Index is "bad" for anyone with a small space? So you believe that unless someone has as big a VR Room as yours, that they should completely avoid buying Index? In fact, overall we can agree that Valve Index creates a much bigger safety hazard than either Quest or Rift-S, due to the fingers being extended while blind-folded.

Would you agree?

Comic_Book_Guy
Superstar

edmg said:

Yeah, it's a downside of the inside-out tracking. The loops have to be where the cameras on the headset can see them.


Maybe I'm the only one that doesn't hit things with my expensive equipment. Maybe...don't do that?

pyroth309
Visionary

Zenbane said:


pyroth309 said:
I have a large dedicated VR room. IE I have plenty of room to create an effective guardian. As I mentioned earlier in this thread, most of the damage to my Touch came before I had this room. Once I had it, I didn't have a problem with my Oculus either.


How large is your room exactly? I have a large area as well, but I actually "walk around." So eventually, due to the nature of walking, I end up near a wall. Do you walk around your VR Room?


12x14 and yes I do. With my Rift I ran a 8x9 or so area to keep tracking as good as possible but one side I could still hit the wall where the 2 front sensors were mounted. I then turned diagonal in a corner and moved my guardian in a little bit and couldn't touch the walls. That worked great until I retired my Rift. With the Index I'm planning something similar but more centered away from the walls since Light House can shoot farther. I won't know what I actually end up with untilI have it in hand and do some trial and error. 

Feel free to site some examples. I noticed you skipped doing that. I listed my example, of the problem fingers face with Valve Knuckles.
I'd rather not go farther down this road. I digress.

Since you say you can see where people are coming from if they have small spaces, such as your office, would you then agree that Valve Index are "bad" for anyone with a small space? So you believe that unless someone has as big a VR Room as yours, that they should completely avoid buying Index? Would you agree?
Probably are bad for a small area. I wouldn't use them in a small area. It would also be a waste to me because they're designed for room scale tracking. I wouldn't say that they should completely avoid buying it as that's their own opinion but I wouldn't buy it with a small space. 

Techy111
MVP
MVP
Slow down guys phew, trying to read it all.....

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A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

Anonymous
Not applicable
Well I'm going to miss the protective part of the old Touch controllers too, I've bashed my door countless times with the things...but being a (reasonably) sensible sort of chap I'll just have to remember to close my bloody door before I start playing lol  😄

pyroth309
Visionary

Zenbane said:


So you will never ever take your Index anywhere else? That's interesting.


I thought I responded to this, oops. 

I don't plan on it unless I have to move or something. It's going to be a fixed asset for the next couple of years lol. That's a big reason why I bought a Quest.

Like I've said when we were talking about the Index Audio, I'm fortunate to have an extra room to utilize for VR that I can shut the door and disappear in. I'm not the average use case considering I now own 6 VR headsets.  Rift, GearVR, PSVR, Odyssey+, Index, and Quest.

I'm really not just ripping on Oculus stuff unfairly or with bias. I've mentioned weaknesses or things I don't like about all of my headsets here. O+ tracking weaknesses and the concentric rings, and the small sweet spot, and the blur. I've ripped PSVR several times here (too long to type). I didn't like GearVR so I hardly commented on it. I've been mostly positive of my Rift except for USB and tracking woes and I've talked up the original Touch as the best controller around for years. 

I'm actually pretty excited for the Quest in the last couple of days as it's starting to sink in that I will have it in 10-12 days or so and I will have cordless VR anywhere.

I've been focusing more on the PCVR stuff because that's where my heart lies but I can't wait for Quest, not only for myself but to show it off to some friends who are teetering on the VR edge. I'm hoping a 400 buck buy in to be in and playing will tip some of them over once I show it to them. 

Zenbane
MVP
MVP
@pyroth309 I hear what you're saying, but what I think needs to be understood here is that the way you personally choose to use your equipment in no way exhibits an actual design flaw in any of the hardware. Knuckles have less protection than new Touch, however, both products are just fine because both products come with Safety Warnings and some form of Boundary System for aided protection.

If you, personally, choose to keep your Index in a safer area then great. But if you also choose to intentionally take your Quest to a small space that, as you say, has sharp edges and glass... then that's 100% your fault, not the fault of the Hardware.

If you choose to take your Desktop, while it is fully plugged in to an electrical outlet, and sit in a full bathtub, then it isn't the obligation of the Company to make sure that they waterproof computers. There are plenty of warnings about electrical discharge when electrical devices are purchased.

There is not a single hand-controller that has been designed for safety. Not the wands for the Vive, not the wands for PlayStation VR, not the controllers for WMR, nor any of the Oculus Touch Controllers. There is no product problem nor flaw in this situation. There is only the bad judgement of the individual consumer.

pyroth309
Visionary

@pyroth309 I hear what you're saying, but what I think needs to be understood here is that the way you personally choose to use your equipment in no way exhibits an actual design flaw in any of the hardware. Knuckles have less protection than new Touch, however, both products are just fine because both products come with Safety Warnings and some form of Boundary System for aided protection.




Agreed and wasn't trying to imply that it was a fault of the product. I was simply answering your question about why I didn't point out the same scenario on the Index. 

If you, personally, choose to keep your Index in a safer area then great. But if you also choose to intentionally take your Quest to a small space that, as you say, has sharp edges and glass... then that's 100% your fault, not the fault of the Hardware.



No disagreement here. I was just pointing out that It's more hazardous for me in my situation to use the new touch than it would be with the original touch as an example to show that I understand what the OP is talking about. I wasn't mentioning that to place blame on anyone other than myself. It was an observation. I also mentioned that I have taken measures with corner protectors (and also some pillows lol) to protect myself while I'm visually impaired from reality in that tight space. 

There is not a single hand-controller that has been designed for safety. Not the wands for the Vive, not the wands for PlayStation VR, not the controllers for WMR, nor any of the Oculus Touch Controllers. There is no product problem nor flaw in this situation. There is only the bad judgement of the individual consumer.



While I agree with the general premise, I have to also agree to the reality that whether it was intentional design or not, the ring across the fingers protected your hand better than the new design does. We can argue around in circles about why that is or whether that's the intended/proper use etc. But that's the reality of it. That being said, I never expected Oculus to keep it that way, especially with an inside out headset needing to be able to see the rings and I was definitely not criticising them for it.

Anonymous
Not applicable

Zenbane said:

@pyroth309 I hear what you're saying, but what I think needs to be understood here is that the way you personally choose to use your equipment in no way exhibits an actual design flaw in any of the hardware. Knuckles have less protection than new Touch, however, both products are just fine because both products come with Safety Warnings and some form of Boundary System for aided protection.

If you, personally, choose to keep your Index in a safer area then great. But if you also choose to intentionally take your Quest to a small space that, as you say, has sharp edges and glass... then that's 100% your fault, not the fault of the Hardware.

If you choose to take your Desktop, while it is fully plugged in to an electrical outlet, and sit in a full bathtub, then it isn't the obligation of the Company to make sure that they waterproof computers. There are plenty of warnings about electrical discharge when electrical devices are purchased.

There is not a single hand-controller that has been designed for safety. Not the wands for the Vive, not the wands for PlayStation VR, not the controllers for WMR, nor any of the Oculus Touch Controllers. There is no product problem nor flaw in this situation. There is only the bad judgement of the individual consumer.



Dear Ocu-zzzzzzzzzzzztttt!!!!