05-20-2020 09:51 PM
05-21-2020 01:35 PM
Gerrah said:
And to the keyboard warriors who will blame my system hardware. I have a AMD RX 5700 and a Ryzen 7 2700.
05-21-2020 01:48 PM
The headset itself is pretty good, comfortable, definitely an upgrade over the CV1 some areas like visuals and comfort.
But here is where the issues lies.... Way back when the Rift S and Quest came out, they were both having issues when tracking the controllers close to your head, which they eventually fixed and that's great, then after that the Rift S was having some small issues that they fixed as well that eventually lead to version 1.43, which it was the Rift S's highest point in terms of stability and performance.
Leading up to the next update which Oculus had the brilliant idea of merging both Rift Platform and Quest into a unified update cycle to make it "Easier" and "Faster" to push out updates, as opposed to working separately and so on with both platforms, in doing so not only doing the biggest mistake in VR history, but also introducing a lot of performance issues with the Rift S across multiple users and their different PC builds, with hopes of them trying to fix it in later versions such as v13, that came and all it did was focus on social aspects and oculus link...
Okay, I guess we can wait a bit more and see what v14 has to offer to help us with our performance issues, that came and nothing of it was related to the Rift S whatsoever, though some people reported a bit better performance, but not 1.43 better. So we waited, v15 came and again, only oculus Quest and Social notes... Starting to get impatient here, v16 comes out and again the same crap... Rift S getting no love, no attention, no points of the multitude of users on the Oculus Forums being addressed by the Staff there.
Then comes the biggest update of them all, v17! Guess what that one comes with? You guessed it, more Oculus Quest and Social! Hurray!!, but wait there is more!!!, not only did they do that, but they managed to make the Rift S even worse, as well as mess with the Rift which for some users it was working perfectly fine up to that point.
And how did they make it worse you ask? How about Blue Screens of death constantly happening? More USB3.0 related issues? After people kept mentioning that, the staff finally had to step out of their asses and comment about the Rift/Rift S, after many months, since December they haven't said jack about them until now, with a lot of people losing hope and being angry at them.
But that's not the end of the issues, I've asked multiple times and directly quoted the Staff with questions that don't pertain to performance issues or anything such as:
Why can't we downgrade our software so we can be on the one that performs best for us?
Why has the Rift S not gotten any features at all since it's launch?
Why is the Rift S not being supported nearly as much as the Quest?
All of them ignored as if they were never asked.
So if you're planning on buying an Oculus Product, get the Quest, wait for news and see if the Rift S finally gets the proper treatment it needs, OR buy elsewhere, WMR as old and bad as it is compared to the Rift S in some ways, at least that actually works, HTC Vive, old yes but it actually works and you can upgrade it to a Pro, or the Index if you wish and all of them actually work and get updates.
I've given Oculus many many months to even mention the Rift S and it's issues, the only thing we ever got was a tweet and a blog post by Oculus celebrating both the Quest and S 1st year anniversary.
if you still want to buy the Rift S, then by my guest, but don't say you weren't warned.
PS: I still think the Rift S is the best all around headset for PCVR because of it's price, but I'm not going to recommended when the software team hasn't done jack with it and is letting it die off.
05-21-2020 01:49 PM
Umpa_PC said:
Gerrah said:
And to the keyboard warriors who will blame my system hardware. I have a AMD RX 5700 and a Ryzen 7 2700.And that means nothing !FWIW mine runs fine, and I even post my full PC specs too ::smiley:Enjoy your Index, and you should have no problems selling the Rift S
05-21-2020 02:12 PM
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
05-21-2020 02:18 PM
05-21-2020 02:28 PM
Not sure what you mean there. Pointing out issues is ok, as I said.
CallMeJay360 said:
Pointing out legitimate issues in software and how they handle the community is "dissatisfactory" ? Okay ha.
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
05-21-2020 02:35 PM
DaftnDirect said:
Not sure what you mean there. Pointing out issues is ok, as I said.
CallMeJay360 said:
Pointing out legitimate issues in software and how they handle the community is "dissatisfactory" ? Okay ha.
Doing so in many threads is ok, as I said.
Doing so, then asking other people not to post their views is less ok.
Person makes a thread talking about issues with the Rift S, factual issues that many people are facing.
Someone coming in and saying "Mine works" doesn't add anything to the topic at hand.
Someone pointing out more problems that need resolving which are related to the topic DOES add to the topic at hand.
When the talk sticks to what the topic is, it makes it easier to gather all the feedback and hopefully gets sent back to the team. By bloating the topic with comments unrelated to the main topic just... bloats it and pushes legitimate comments to the side.
Simple concept to understand.
05-21-2020 02:41 PM
13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
05-21-2020 02:45 PM