10-21-2020 06:05 PM
10-24-2020 06:49 AM
TheWors3 said:
I find it funny when people set the encoder resolution to a higher value and they think it makes a different when its actually bogged. I hope a fix comes soon because while compression is virtually non existant, the resolution is really bad.
10-24-2020 07:27 AM
10-24-2020 08:49 AM
10-24-2020 02:29 PM
philneitz said:
UploadVR stated that there's a bug in the encode resolution option
Quote:However, there seems to be a bug in this release preventing custom encode resolutions. The OVRMetrics debug tool indicates the delivered resolution simply defaults back to 2064. Interestingly, setting it to 0 (default) results in a new higher default of 2352.
I checked with OVRMetrics- and it's true, but it's "random" that it's staying on 2352 - don't know how to force it, even mit encode res set to "0"
10-24-2020 06:18 PM
nalex66 said:
philneitz said:
UploadVR stated that there's a bug in the encode resolution option
Quote:However, there seems to be a bug in this release preventing custom encode resolutions. The OVRMetrics debug tool indicates the delivered resolution simply defaults back to 2064. Interestingly, setting it to 0 (default) results in a new higher default of 2352.
I checked with OVRMetrics- and it's true, but it's "random" that it's staying on 2352 - don't know how to force it, even mit encode res set to "0"
Just tested this, and I'm getting 2064 regardless of what setting I use in the Debug tool. After opting out of the PTC and rolling back to v21, setting it to 3664 still gives me 2064, as does setting it to 0.
10-24-2020 06:46 PM
10-24-2020 07:30 PM
Richooal said:
If it is truly an improvement, you should be able to see a difference. If you need to go to special tools to measure it, then it is not worth harping on about.
VR is about perception, immersion and feeling. You shouldn't need to "confirm" numbers.
TheWors3 said:
I find it funny when people set the encoder resolution to a higher value and they think it makes a different when its actually bogged. I hope a fix comes soon because while compression is virtually non existant, the resolution is really bad.
I wonder it it's tied to the bitrate you choose? Also, maybe super sampling? Who knows? Until we get a clear explanation for Oculus it's impossible to say for sure imho. In the meantime I've rolled back to v21 I'm just going to stick with it for now since it seems to be working fine with my Q2 with encode res = 3664 and Global SS = 1.20, ASW = auto.
10-25-2020 02:42 AM
Richooal said:
If it is truly an improvement, you should be able to see a difference. If you need to go to special tools to measure it, then it is not worth harping on about.
VR is about perception, immersion and feeling. You shouldn't need to "confirm" numbers.
10-25-2020 03:48 AM
10-25-2020 03:50 AM