09-05-2015 05:36 AM
09-05-2015 08:51 AM
09-05-2015 05:23 PM
09-05-2015 05:34 PM
"GableRatchet" wrote:
In our little scheme of things ten years is a long time.
“As we have, in every pulse-beat this sense of eternity and immortality, we may still claim for ourselves the virtual reality of aeonial existence, while in our present bodies and world. We never can be "launched into eternity," as we never are elsewhere.” Paul Carus 1891
09-05-2015 06:52 PM
"g4c" wrote:
12 years ± 2 years VR will be photorealistic for mass consumption thanks to realtime ray tracing (path tracing).
Ray tracing gives massive freedom removing most of the constraints imposed on artists by current 3D engines. No longer does one have to worry about drawcalls and material approximations. perfectly "real" shadows and lighting falls out for free.
Something better than the brigade engine will run solid 90Hz on standard rig and card at QHD or greater resolution.
The noise artifacts one sees in the following video will be gone, remain alive for a ~decade and it will be here:
09-06-2015 08:36 AM
"sgallouet" wrote:
way way earlier if you combine it with this machine learning filter recently introduced from siggraph
...