07-23-2013 06:23 AM
07-23-2013 10:32 AM
07-23-2013 11:54 AM
07-23-2013 12:55 PM
"scsioverdrive" wrote:
Going indie is really, really hard. The cost of software and hardware is only a small slice of the bigger picture. If you decide to dedicate your life to this path, then there are far greater challenges ahead than what software to choose. That said, go as cheaply as you can get away with. Use the free version of unity until you have something worth showing. Don't buy art programs unless you are an artist. That kind of thing. 🙂
A friend of mine wrote an article from the perspective of a successful indie developer. I highly recommend anyone thinking about jumping in give this a read:
http://aeiowu.tumblr.com/post/53234753408/dont-quit-your-day-job-a-letter-to-the-hobbyist-on
07-23-2013 01:09 PM
07-23-2013 03:38 PM
07-23-2013 06:31 PM
"scsioverdrive" wrote:
I always forget that oculus requires unity pro! If you are a backer you should have access to a 4 month trial of unity pro. I would use that up, then make the decision to go month to month or pay it all up front. I personally took the $1500 dive, but the month to month option wasn't available at the time and that would have been very tempting. You will probably have a better idea in 4 months if its worth the long term investment or not. 🙂
"Ibbanez" wrote:
First off, good luck with your en-devour.... A couple of things though, first off, you can take off the wired network card off your list as your motherboard already comes with an Intel chip set for that. Wireless is up to you, but I don't use wireless for my desktop.. 2nd, for about $30 more, you can double your RAM to about 16 gigs, I would do that, especially for Maya and Photoshop etc. One option you didn't write down was to use GIMP instead of PS. Its not as good, but it has a lot and if you are only using it for textures, then bam, saves $800 and its 100% free. Again, good luck with everything...
07-23-2013 09:01 PM
07-24-2013 12:28 AM
07-24-2013 06:13 PM