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Recording VR gameplay in VR

BeastyBaiter
Superstar
So here's something that occurred to me, wouldn't it be nice to have video reviews of VR games that we could actually see in VR? I looked around and found all sorts of ways to capture VR gameplay for viewing on a normal monitor but absolutely nothing that would allow for viewing it in the original VR format. I don't think a full 360x360 degree recording is needed, just the ability to see what the person recorded saw and ignore viewer head tracking. Does any such thing exist? If yes, where would one even host such a video? I've never noticed such a feature on Youtube. Come to think of it, would it even be a normal video format?
3 REPLIES 3

Anonymous
Not applicable


I don't think a full 360x360 degree recording is needed, just the ability to see what the person recorded saw and ignore viewer head tracking.

 
Sounds like a normal 2D video to me.
If I can't look around within the recording, and only see what the player recording it sees, it ain't 3D or VR.

BeastyBaiter
Superstar
It's 3d, just not VR. The ability to look around freely in it and see things the player wasn't looking at in the recording would be cool but the file size of such a thing, nevermind being able to even capture it in the first place, would be problematic. Recording a track that can be replayed in the game certainly allows this, but that requires owning the game in question.

The idea I'm having is a better way of presenting video reviews of VR games. 2d screens don't properly capture what it looks like since depth perception is lost. So it would be nice to be able to see it in full 3d, even if it was only a passive viewing experience without head tracking.

Thane_
Heroic Explorer
Yeah, I don't know why this isn't more popular. I would think think would be a much more requested feature. There was talk about doing this in another thread or two many months ago.

I think one concern was motion sickness, that if it covered your FOV just like playing a normal video game it might give users motion sickness since they're not in control of the movement. You could push it back creating a border around it or play it in a video player, but that would effect eye angle views, thus perceived scale of the world and everything. Making the screen smaller would cause the eyes to look inward more, making thing look too small.

Also, if someone records video with their wide IPD of 70mm and someone comes in and watches it with his small IPD of 50mm, they will need a way to adjust the separation. That will slide both images inward or outward and cause some possible clipping, which should generally look okay once adjusted since not much movement is usually required since most people fit a small range of IPDs. However, so far I have not see one single implementation of a separation adjustment in an 3D app what-so-ever across the entire VR market thus far. Not a good sign for fixed convergence 3D content.

I think once the resolutions rise higher and they become more usable for video content, thing will progress faster in this area.