Hey guys, writing an ethics paper for college on the OR. Looking for any interesting cases anyone has come across.
I may have been slightly ambitious in picking this topic because it's not out yet I can't find any cases to study. I'm stuck just hypothesizing about what could happen. I have found a few things like sex dolls/waifu/sims, military use (nothing specific though), physical therapy, emotional therapy, controlling space robots, seeing inside human body virtually.
Just so everyone knows, my goal is not to put a bad spin on the OR, in fact I'm putting a great spin on it. Just need real world happenings to analyze and yet to find much because, yet again, it's not out yet.
When I need to test how something looks, I usually plan to only stay in the environment for a minute or 2, but that usually turns into 1-2 hours.. which is kinda scary, since I only have a small amount of the environment atm. I would say that I do have an addictive personality if that says anything.
Simple algebra question: if a = b, then b = ? keep this in mind with the following experience. When testing the PrioVR during a VR meetup, my body naturally moved in positions that I have trained for (military / kenjitsu).
That is just what I have experienced with VR so far. As much as I do like VR, I am a pessimist at heart. Immersive VR will make gaming addiction go in the spotlight. It happens already, but not on the scale that will be seen within the next 2-5 years. Escapism is addictive.
Current WIPs using Unreal Engine 4:Agrona - Tales of an Era: Medieval Fantasy MORPG
Also, another angle for you to consider (but it may be too much for a college report). Although trolling on the web is sometimes due to people with serious personality disorders (not primary literature but see, http://www.slate.com/articles/health_and_science/climate_desk/2014/02/internet_troll_personality_stu...) other inappropriate/offensive online comments can also be the result of behavioral dis-inhibition. This un-inhibited behavior is thought to arise because people do not have access to the same sorts of social cues online that would otherwise constrain (inhibit) their behavior in the real world. Given the potential of the Oculus Rift for 'social interaction' on the web, will this change'?