Great year for VR, let's try to recap what Oculus might deliver in 2015.
Desktop Q1
Updated SDK which fix direct mode HRTF SDK ( Head related transfer function for sound positioning )
Q2
CV1 + VR input announcement
Q3
AST ( Asynchronous Time Warp ) for all UE4 and Unity project CV1 released Oculus store in VR (or Q2 if it does not use their new VR input system) Release the Oculus demo in the store
Q4
Facebook avatar VR, scanning yourself via smartphone and can be injected into any VR game via Oculus SDK (my own crazy guess since people want social VR and could be a nice way for Facebook to secure this market) VR Facebook messenger, call and social platform whch also can be integrated in any game via Oculus SDK.
Mobile
Q2
Gear VR S6 Oculus store accepting payment Modile SDK update to allow positional tracking by camera (only adding it because we saw Carmack working on it, but might not happen due to battery drain)
Q4
Gear VR 2 for note 5
Let me know guys if i forget anything or see a completely different road map.