I thought it was quite good for what it is: a tiny taste of what VR brings to the table. It's a cheap, fun little preview for the Rift or other real devices. The lag and general lack of feel and presence makes it little more than that.
"antsin3d" wrote: a tiny taste of what VR brings to the table
I agree with that, cardboard principles is imo a fantastic concept as an intro to VR. As smartphone are everywhere, transforming your smartphone in some sort of small Oculus is brillant, especially to give the desire to get more expensive hardware like cv1. But tracking issue is really a major issue, and i hope things will get better in this area.
The lack of immersion is not that bad , but the fact that the image go wild without any integrity beetween your head movement and the 3D camera is really an issue ...
HTC one is not officially supported i had to try with a nexus 5 or a S5.