07-07-2022 07:43 AM
I am using the integration SDK to track my hand and I need to apply an offset to the hand.
I can successfully get the position of the hand with a Hand object from the Oculus.Interaction.Input, or a OVRHand object, but how can I set it ?
Thank you very much.
08-19-2022 03:24 PM
Did you get to solve this issue?
08-21-2022 12:56 PM
No I couldn't set it with a c# code, the position of the tracked hand is protected and I didn't understand how to use the dataModifier explained in the doc : https://developer.oculus.com/documentation/unity/unity-isdk-input-processing/#modifiers
So what I did to counter this :
I applied an offset on the visual of the hand, "RightHandVisual"
And then in HandPokeInteractorRight -> PokeInteractor Component,
I applied the same offset on the PointTransform Variable
Hope this will help you,
08-22-2022 11:06 AM
try using position constraint, which worked for me in this case,