08-05-2022 09:41 AM
Hello,
I am wondering if the mobile OpenXR Loader for the quest supported installing and dynamically loading 3rd-party OpenXR layers?
01-16-2025 03:30 AM
Interesting question. I also saw the OpenXR layers in the OpenXR spec with great interest. Is it possible to use this concept on the Quest Headsets? I saw that it is possible with Steam or other desktop runtimes..