04-13-2022 09:44 AM
So far, Quest has been shipping with a custom Android openxr_loader. Now that openxr_loader supports Android properly, I would love to know when, or if Quest will support the official openxr_loader? Any news would be great, as this would really help with development! I've been looking forward to it for a while 🙂
Thanks!
04-17-2022 11:38 PM
Don't have an answer myself, just bumping the initial question to indicate that the OP is not the only one interested in not having to use an Oculus specific kludge to run portable code.
05-03-2022 10:48 AM
Would be interested in hearing some news about this as well...