10-03-2022 01:16 AM
I am currently developing games on the quest 2 because I need hand tracking. I would like to know if there was any updated tutorial out there to develop on Unity with OpenXR and hand tracking. I didn't found if I could use the Oculus Integration with OpenXR, and I did not found any documentation.
Moreover, the unity OpenXR "documentation" says that it is not ready for production, but the old Oculus API has been deprecated in favoir of OpenXR ?! It is a bit misleading.
I want to build on OpenXR because it is supposed to be cross-platform, and I want to port my games to consumers that do not have a quest 2 (in my case, it is the Vive focus 3).
Any help is greatly appreciated 🙂
Have a nice day.
10-07-2022 03:49 AM
10-24-2022 02:47 AM