06-30-2022 12:53 PM
We have a VR app we'd like to bring to Oculus platforms, and it's made in Unity using the gamma colorspace. We're finding that the OVRGradleGeneration build step reports the following:
"Oculus Utilities Plugin with OpenXR only supports linear lighting. Please set 'Rendering/Color Space' to 'Linear' in Player Settings"
It's not practical for us to convert our app to linear color space at this time. Is there a timeline for gamma color space support in Unity with OpenXR? Is it intended to only ever support linear color space? Any potential workaround for this? We are using OpenXR on other platforms, so we're not enthusiastic about moving to non-OpenXR options on Oculus.
Solved! Go to Solution.
07-13-2022 12:46 PM
Well, we ended up putting in the work to upgrade to Unity 2021. We're using the Vulkan renderer, which works in Gamma color space. Still on Oculus XR plugin version 1.11.2, from the package manager inside Unity. So it all works, and the Unity upgrade was pretty easy for our project this time.
06-30-2022 02:09 PM
I forgot to mention. We're using Unity 2020.3.31f1 and the recommended Oculus XR plugin from the package manager, which is Version 1.11.2. It's hard to make sense of this, but I think that corresponds with "v33" on the Oculus site.
07-13-2022 12:46 PM
Well, we ended up putting in the work to upgrade to Unity 2021. We're using the Vulkan renderer, which works in Gamma color space. Still on Oculus XR plugin version 1.11.2, from the package manager inside Unity. So it all works, and the Unity upgrade was pretty easy for our project this time.